2019-09-16 PTR Patch 2.48.0.76268

General

For general changes and/or gameplay updates, check out the official Patch Notes.

Heroes

Bug Fixes

  • Interupting Blade Dash before a second missle is launched no longer places in Artanis in unpathable terrain

Bug Fixes

  • All Shall Burn no longer continues to cast on targets in Post-Death states

Updates

Base

  • Basic Attack damage reduced from 116 to 110
  • Frag Launcher [Q]
    • Damage reduced from 128 to 118

Talents

  • Level 1
    • Put Some English On It [Q]
      • Removed
    • Boucny Bouncy [Q]
      • Removed
    • Tricky Shuffles [Q]
      • Moved from Level 7
      • Bonus Movement Speed reduced from 15% to 10%
      • Additional functionality: While Frag Launcher has no charges left, Junkrat gains 15% bonus Basic Attack damage
    • Extra-Wound Timers [Q]
      • Additional Functionality: The final grenade from Frag Launcher deals 60% bonus damage
    • [New Talent]: Blow 'Em Up! [W]
      • Hitting an enemy hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds
  • Level 4
    • Bonzer Hits [W]
      • Removed
    • Chattering Teeth [E]
      • Moved to Level 13
    • BOOM POW [W]
      • Moved from Level 20
      • Cooldown reduction reduced from 12 to 8 seconds
    • Taste for Explosions [Q]
      • Damage scaling changed from .5 per stack to .2%
      • Maximum bonus damage changed from 100 to 40%
  • Level 7
    • Bogged Down [W]
      • Moved from Level 13
      • Slow amount reduced from 60% to 40%
      • Slow Duration increased from 2 to 2.5 seconds
    • Big As [E]
      • Additional Functionality: Enemy Heroes who are hit by Steel Trap have their Armor lowered by 10 to 3.5 seconds
    • Sticky Wicket [E]
      • New Functionality: Enemy Heroes who are hit by Steel Trap are Silenced for 2.5 seconds
    • [New Talent]: Dirty Trickster [Trait]
      • Increase the explosion radius of Total Mayhem by 20%. When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 Grenades at his feet, dealing damage to nearby enemies;12-second CD
  • Level 10
    • RIP-Tire [R1]
      • Cooldown reduced from 80 seconds to 75 seconds
    • Rocket Ride [R2]
      • Movement Speed increased from 5.5 to 6
      • Impact damage increased from 750 to 815
  • Level 13
    • Gotta Trap 'Em All
      • Moved to Level 4
      • No longer has a quest component to gain benefits
      • Maximum number of Traps reduced from 3 to 2
      • Cooldown reduction increased from 3 to 5 seconds
    • [New Talent]: Bombs Away [Q]
      • Increase Junkrat's Basic Attack range by 1. Frag Launcher grenades fired within .5 seconds of using a Basic Attack deal 25% bonus damage
  • Level 20
    • Extra Oomph [R1]
      • Cooldown reduction increased from 20 to 25 seconds
    • Puckish Scamp [R2]
      • New Functionality: Junkrat gains the ability to use RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability. Each Heroic has its own separate cooldown
    • [New Talent]: I Hate Waiting! [Z]
      • Junkrat always rides his Rocket mount, which moves at an additional 150% Movement Speed, but his mount cooldown is increased to 12 seconds

Updates

Talents

  • Level 10
    • Hitting an enemy Hero no longer instantly resets the cooldown of Shadow Fissure, but instead sets it to 1.5 seconds.
Developer Comment: Talk about fireworks?! With our last balance patch, we introduced some changes to Shadow Fissure that ended up causing a bit more mayhem than we had expected. While we like rewarding players for hitting their abilities, a full instant reset of the ability ended up feeling pretty bad to play against in a lot of circumstances. This was compounded with the changes we also made to Might of the Scourge, so instead of a full reset, we decided to dial it back a notch and set the cooldown to 1.5 seconds instead.

Bug Fixes

  • Updated Wraith Walk's Movement Speed to correctly get up to a 50% bonus

Bug Fixes

  • Blinding Wind can no longer target and blind Immune targets

Bug Fixes

  • Orphea is now granted Mana when she uses Shadow Waltz

Bug Fixes

  • Updated No Santuary to include a 20% damage bonus to Blood Rage, Pulsing Pain, and Final Strike

Bug Fixes

  • Shambling Horror's movement speed has been updated to match the new base Hero move speed

Updates

Base

  • Weapon
    • Damage from 60 to 55
  • Desperate Plea [Q]
    • Range from 7.5 to 8
    • Mana cost from 30 to 45
    • Compounding Mana cost from 60 to 45
  • Inquisition [W]
    • Damage from 350 to 329
  • Searing Lash [E]
    • Range from 8.5 to 8
    • Damage from 82 to 75
  • Clemency [1]
    • Now available baseline
    • Now costs 75 Mana

Talents

  • Level 1
    • Righteous Flame
      • Changed Functionality: Increase the damage of Searing Lash by 25%. Increase this to 50% if the target is Stunned, Rooted, Silenced, or Slowed
    • Pity the Frail
      • Changed Functionality: Enemy Heroes hit by Searing Lash reduce the Cooldown of Inquisition by 1 second. All of your Healing is increased by 25% on targets below 25% Health
    • [New Talent] - Inquisitor's Prayer
      • Quest: Hit Heroes with Searing Lash
      • Reward: Each Hero hit grants 3 permanent Health and 2 permanent Mana. Heroes hit with the second strike count as 2 hits
  • Level 4
    • High Inquisitor
      • Removed
    • Unwavering Faith
      • New Functionality: Gain 20% Basic Attack range. Each active Zeal buff increases your Basic Attack damage by 20%
    • Martyrdom
      • Moved from Level 1
      • Changed Functionality: Increase Desperate Prayer's healing by 10%. Each active Zeal buff increases this by an additional 10%
    • Indulgence
      • New Functionality: Gain 5% Movement Speed. Each active Zeal buff increases this by an additional 5%
  • Level 7
    • Intercession
      • Cooldown from 60 to 45 seconds
    • [New Talent] - Scarlet Wrath
      • Basic Attacks against enemy Heroes increase the duration of Zeal by .75 seconds
  • Level 10
    • Scarlet Aegis
      • Cooldown from 60 to 90 seconds
    • Divine Reckoning
      • Cooldown from 100 to 75 seconds
      • Added Functionality: Restore Mana equal to 25% of the damage dealt to Heroes
  • Level 13
    • Self-Righteous
      • Removed
    • Guiding Light
      • Removed
    • Subjugation
      • Moved from Level 20
      • Damage reduction from 75 to 50%
    • Lashing Out
      • Moved from Level 16
      • Removed Functionality: No longer grants bonus damage on the second strike of Searing Lash
    • [New Talent]: Saintly Greatstafff
      • Zeal heals for an additional 100% from Basic Attacks
  • Level 16
    • Harsh Discipline
      • Moved from Level 13
    • Shared Punishment
      • Added Functionality: Enemies affected by Inquisition lose 10 Armor
  • Level 20
    • Judgement Day
      • Bonus damage from 30 to 50%
    • Fanatical Power
      • Moved from Level 7.
      • New Functionality: Activate to grant target ally a permanent Zeal. Only one Hero can have this at a time (15 second cooldown).

Bug Fixes