General
For general changes and/or gameplay updates, check out the official Patch Notes.
Heroes
Bug Fixes
- Telekinesis will now correctly interrupt a Hero who is channeling to launch a Nuke on Warhead Junction.
- The targeting reticle for Deadly Charge will no longer persist on the terrain if Alarak is killed while channeling.
Bug Fixes
- Burrow Charge will now correctly allow Anub'arak to escape Zarya's Graviton Surge.
Bug Fixes
- Army of the Dead will no longer fail to summon Ghouls if it is cast in the same moment that Arthas is targeted by Auriel's Crystal Aegis.
Bug Fixes
- A.I. Auriel can no longer cast Resurrect on Murky after he has already revived at his Egg.
Bug Fixes
- Polymorph will now properly interrupt an enemy Hero who is channeling on the Dragon Knight.
- The Critterize Talent's negative effects will now be correctly removed if the target is Cleansed.
- The negative effects of Critterize will no longer persist beyond Polymorph's duration.
Bug Fixes
- Fixed a visual issue affecting Diablo's tail during certain animations.
- Shadow Charge will now be properly interrupted if it would cause him to enter E.T.C.'s Mosh Pit.
Bug Fixes
- Gazlowe's Nuke Ability icon on Warhead Junction will no longer be visually replaced with a lock icon after casting Rock-It! Turret while carrying a warhead.
Bug Fixes
- The tooltip for the Block buff granted by the Thick Skin Talent now correctly states that it reduces the next incoming Basic Attack by 50%, rather than 75%.
Bug Fixes
- Fixed an issue in which Sun King's Fury could deal bonus damage to targets who were already affected by Living Bomb.
Bug Fixes
- Air Ally will now properly reveal Creep Tumors and Toxic Nests.
- Fixed an issue that could prevent Kharazim from automatically acquiring a new target after activating Deadly Reach outside of his attack range.
Updates
Talents
-
Level 13
-
Elusive Feet (Trait)
- Now displays a button on the hotbar showing the cooldown
-
Elusive Feet (Trait)
-
Level 16
-
Shake It Off (Passive)
- Now displays a button on the hotbar showing the cooldown
-
Shake It Off (Passive)
Bug Fixes
- Fixed a minor animation issue affecting Li-Ming's ball that could occur after exiting Archon form.
- Casting Disintegrate a moment before Li-Ming would be hit by Abilities like Falstad's Gust of Wind will no longer cause a short delay before she is pushed.
Updates
Talents
-
Level 16
-
Starwood Spear (W)
- Will now generate an Indicator displaying Lunara's new attack range while active
-
Starwood Spear (W)
Bug Fixes
- The second Portal granted by the Portal Mastery Talent can no longer be self-cast.
Bug Fixes
- Fixed an issue causing Magni Muradin's leg plates to appear to clip into his thighs.
Bug Fixes
- The Holo Decoy's Pinning Shot will no longer reset Nova's Covert Ops Talent stacks.
Bug Fixes
- Killing Samuro's Mirror Images after learning A Card To Play will no longer reduce Raynor's Heroic Ability cooldowns.
Bug Fixes
- Fixed several issues affecting Rehgar's pathing while attempting to attack in Ghost Wolf form.
- Fixed an issue causing Rehgar to become stuck in an attack animation when attempting to attack a moving Medivac Dropship while in wolf form.
- Fixed an issue causing Rehgar to exit wolf form if he deals damage with a Ragnaros Blast Wave.
Updates
General
-
Misha
- Movement Speed has been increased from 100% to 115% when Misha has been issued an order to attack targets or when she is by Rexxar's side.
Abilities
-
Misha, Attack! (D)
/
Misha, Follow! (D)
- Removed
-
Misha, Focus! (1)
- Moved to the Trait button (Default Hotkey: D)
- Self-casting Misha, Focus! now calls Misha to Rexxar. Once she reaches Rexxar, she will go to her neutral state.
Talents
-
Level 1
-
Survivalist Training (Passive)
- Removed
-
Grizzled Bear (Passive)
- Moved to Level 4
- Renamed to Grizzled Fortitude
-
Added functionality:
- Block charge gain rate increased from 5 to 7 seconds
-
Added functionality:
- Rexxar now gains the Block charges in addition to Misha
-
Hunter-Gatherer (Passive)
- Moved to Level 4
- Regeneration Globes required to complete the quest decreased from 30 to 20
- Rexxar's Health Regeneration amount increased from 1 to 1.25 per second
-
New Functionality:
- Upon Quest completion, Rexxar and Misha now gain 10 Armor
-
Flare (Active)
- Cooldown increased from 20 to 30 seconds
- Reveal duration increased from 5 seconds to 20 seconds
-
Bird of Prey (Q)
- Bonus damage reduced from 200% to 150%
- Now only does bonus damage to enemy Minions
-
Survivalist Training (Passive)
-
Level 4
-
Easy Prey (Passive)
- Moved to Level 1
-
Crippling Talons (Q)
- Slow amount increased from 40 to 50%
-
Taking Flight (Q)
-
Added functionality:
- If Spirit Swoop hits an enemy Hero, the cooldown is also reduced by 2 seconds
-
Added functionality:
-
New Talent: Animal Husbandry (Passive)
- Rexxar and Misha gain 2 Maximum Health every second Rexxar remains alive. These bonuses are lost on Rexxar's death.
-
Easy Prey (Passive)
-
Level 7
-
Blood of the Rhino (E)
- Removed
-
Bird of Prey (Q)
- Moved to Level 1
-
Blood of the Rhino (E)
-
Level 13
-
Bear Necessities (W)
- Removed
-
Barkskin (W)
- Removed
-
Aspect of the Hawk (Q)
-
Added functionality:
- Misha Basic Attacks now increase the duration of the Attack Speed buff by 0.5 seconds
-
Added functionality:
-
New Talent: Dire Beast (W)
- Rexxar and Misha's Basic Attacks increase the damage of the next Misha, Charge! by 40%, stacking up to 400% bonus.
-
Bear Necessities (W)
-
Level 16
-
Critical Care (E)
- Removed
-
Critical Care (E)
Developer Comment: Our goals for Misha Rexxar were twofold: to streamline his control scheme as much as we could and to give his talents some love. All of Misha's controls should now be centralized on the D button, which should make it easier overall to play the hero. While this does result in a tiny loss of control (Rexxar no longer has the ability to recall Misha to his side and to keep her in a passive state), we felt that overall this functionality was not that huge of a loss for Rexxar and was worth the gain of making his controls centered around one button instead of two. We also made Misha's Movement Speeds during her various states more consistent so that she feels better when being commanded by Rexxar, and we've added some talents that should help better sell the fantasy of Rexxar and Misha working together to take down their prey. We've had a blast playing with the new and improved Rexxar, and hope that you enjoy it as much as we have!
| Level (Tier) | Rexxar TALENTS | |||
|---|---|---|---|---|
| 1 (1) | Easy Prey (Passive) | Bird of Prey (Q) | Flare (Active) | |
| 4 (2) | Hungry Bear (Passive) | (!) Hunter-Gatherer (Passive) | Grizzled Fortitude (Passive) | Animal Husbandry (Passive) |
| 7 (3) | Aspect of the Beast (W) | Crippling Talons (Q) | Taking Flight (Q) | |
| 10 (4) | Bestial Wrath | Unleash the Boars | — | — |
| 13 (5) | Wildfire Bear (Passive) | Aspect of the Hawk (Q) | Dire Beast (W) | |
| 16 (6) | Thrill of the Hunt (Passive) | Primal Intimidation (Active) | Feign Death (Active) | |
| 20 (7) | Spirit Bond (R) | Kill Command (R) | Frenzy of Kalimdor (Passive) | Hardened Skin (Active) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Bold text indicates a MOVED Talent.
Bug Fixes
- Fixed an issue with using the Hold Position (Hotkey: H) command causing Misha to move in an unintended way.
Updates
Stats
-
Basic Attack
- Damage reduced from 69 to 10
- Attack speed increased by 400%
- Tether range has been slightly increased
-
Added Functionality:
- Your basic attacks are channeled and slow the target's Movement Speed by 20%
Abilities
-
Oracle (Trait)
- No longer costs Mana
- Cooldown reduced from 40 to 30 seconds
- Radius decreased by roughly 16%
-
Plasma Shield (Q)
- Cooldown increased from 5 to 8 seconds
- Duration increased from 5 to 8 seconds
- Mana cost increased from 40 to 50
- Shield amount increased from 342 to 550
-
Removed Functionality:
- No longer gains 50% strength on allied Heroes
-
Added Functionality:
- Now grants the target 20% Life Steal on Basic Attacks (while Shielded)
-
Psionic Storm (W)
- Damage decreased from 55 to 44
-
Added Functionality:
- Damage increases by 12% for each consecutive instance of damage
-
Dimensional Shift (E)
- Cooldown increased from 20 to 30 seconds
- Duration increased from 1.5 to 2 seconds
-
Added Functionality:
- Now grants 25% Movement Speed for the duration
- You can now cancel out of Dimensional Shift early by re-activating the hotkey (Default: E)
-
Archon (R)
- Attack Damage increased from 111 to 175
- Duration decreased from 12 to 10 seconds
-
Added Functionality:
- Your Basic Attacks slow enemies by 40% for 1 second
-
Added Functionality:
- Passively refreshes the cooldown of Dimensional Shift on activation
-
Removed Functionality:
- No longer grants a generic Shield on activation
-
Added Functionality:
- Now grants Tassadar a Plasma Shield on activation
-
Force Wall (R)
- Range increased from 8 to 10
-
Added Functionality:
- Passively increases the slow amount of Tassadar's Basic Attacks from 20 to 30%
Talents
-
Level 1
-
Conjurer's Pursuit (Passive)
- Removed
-
Reinforce Structure (Q)
- Removed
-
Overload (W)
- Removed
-
Psi-Infusion (W)
-
New functionality:
- Quest: Restores 1 Mana for every non-Structure enemy damaged by Psionic Storm
- Quest Reward: After restoring 500 Mana, increase the area of Psionic Storm by 20%
- Quest Reward: After restoring 1000 Mana, increase the damage of your Psionic Storm by 20%
-
New functionality:
-
New Talent: Templar's Will (Passive)
- Quest: Attacking enemy Heroes restores 4 Mana per second
- Quest Reward: After slowing Heroes for 30 seconds, increase your Basic Attack range by 20%
- Quest Reward: After slowing Heroes for 60 seconds, increase your Basic Attack range by an additional 20%
-
New Talent: Khaydarin Resonance (Passive)
- Quest: Regeneration Globes grant an additional 50% Mana
- Quest Reward: After collecting 20 Regeneration Globes, 50% of your Plasma Shield's value remains after expiration
- Quest Reward: After collecting 40 Regeneration Globes, your Plasma Shield's no longer have a duration
-
Conjurer's Pursuit (Passive)
-
Level 4
-
Leeching Plasma (Q)
- Removed
-
Healing Ward (Active)
- Removed
-
Promote (Active)
- Removed
-
Mental Acuity (Trait)
- Moved to Level 7
-
New functionality:
- Quest: Each takedown lowers the cooldown of Oracle by 3 seconds, to a max of 15 seconds
- Quest Reward: Upon reaching 15 seconds of cooldown reduction, increase the sight range of Oracle by 50%
-
New Talent: Khala's Embrace (Q)
- Increases the Life Steal of your Plasma Shield by an additional 20%
-
New Talent: Khala's Light(Q)
- Upon the expiration or breaking of Plasma Shield, grant the target 25 Armor for 3 seconds
-
New Talent: Khala's Celerity (Q)
- Plasma Shield grants 25% Movement Speed for 5 seconds
-
Leeching Plasma (Q)
-
Level 7
-
Khala's Embrace (Q)
- Removed
-
Static Charge (W)
- Removed
-
Calldown: MULE (Active)
- Removed
-
Deep Shift (E)
- Moved to Tier 5
-
New functionality:
- Dimensional Shift's Movement Speed and duration are increased by 50%
-
New Talent: Psionic Projection (Q, W)
- Increases the range of your Plasma Shield and Psionic Storm abilities by 40%
-
Khala's Embrace (Q)
-
Level 13
-
Distortion Beam (Passive)
- Removed
-
Prescience (E)
- Removed
-
Scryer (Trait)
- Removed
-
Shrink Ray (Active)
- Removed
-
New Talent: Nullification (Active)
- Activate to reduce target Hero's damage by 75% for 3 seconds
-
New Talent: Adun's Wisdom (Trait)
- While Oracle is active, your Basic Abilities cooldown 50% faster
-
Distortion Beam (Passive)
-
Level 16
-
Evasive Shielding (Q)
- Removed
-
Dimensional Warp (E)
- Removed
-
Resonation (W)
- Moved to Level 7
-
New functionality:
- Distortion Beam's slow amount is increased to 40% while attacking an enemy affected by Psionic Storm
-
Second Strike (W)
- Renamed to Psionic Echo
- The window to cast the second Psionic Storm has been reduced from 3 to 1.5 seconds
-
New Talent: Phase Disruption (W)
- Enemies affected by Psionic Storm have their Physical Armor reduced by 25
-
New Talent: Focused Beam (Trait)
- While Oracle is active, your Basic Attacks deal an additional 1% of an enemy Heroes maximum Health
-
Evasive Shielding (Q)
-
Level 20
-
Storm Shield (Active)
- Removed
-
Rewind (Active)
- Removed
-
Twilight Archon (R)
-
New functionality:
- Basic Attacks while in Archon refresh the duration of Archon
-
New functionality:
-
Force Barrier (R)
-
New functionality:
- Decreases the cooldown by 50% and increases the range by 100%
-
New functionality:
-
New Talent: Shield Battery (Active)
- Activate to grant all nearby allies a base version Plasma Shield
-
New Talent: Prismatic Link (Passive)
- Basic Attacks can now bounce to two nearby enemy targets for 50% damage
-
Storm Shield (Active)
Developer Comment: We absolutely love releasing reworks and this one was a long-time-coming, as Tassadar has had a bit of an identity crisis from the moment he stepped foot into the Nexus. We knew that the design direction and changes were going to need to be a bit more expansive in scope compared to most of our other reworks, but we did our best to keep him as true to his High Templar heritage as possible. Our goals were to embrace him as a true utility-based support mage. The new "Distortion Beam" Basic Attack should allow you to help peel for your allies as well as secure kills that would be otherwise unobtainable. Plasma Shield has gained baseline utility that will continue to empower Basic Attackers, while also offering more diverse talents in order to better react to enemy and ally compositions. Archon has been surgically buffed and given a passive reset for Dimensional Shift which should be great news for our old-school fans as we fully expect to see a resurgence of back-line infiltration play. Overall, we hope the changes reinvigorate our steadfast Tassadar players while integrating many new ones into the Khala. En Taro Tassadar.
| Level (Tier) | Tassadar TALENTS | |||
|---|---|---|---|---|
| 1 (1) | (!)Psi-Infusion (W) | (!)The Templar's Will (Passive) | (!)Khaydarin Resonance (Q) | |
| 4 (2) | Khala's Momentum (Q) | Khala's Cradle (Q) | Khala's Touch (Q) | |
| 7 (3) | Psionic Projection (Q, W) | Resonation (Passive) | (!)Mental Acuity (Trait) | |
| 10 (4) | Archon | Force Wall | — | — |
| 13 (5) | Adun's Wisdom (Trait) | Deep Shift (E) | Nullification (Active) | |
| 16 (6) | Phase Disruption (W) | Psionic Echo (W) | Focused Beam (Trait) | |
| 20 (7) | Twilight Archon (R) | Force Barrier (R) | Shield Battery (Active) | Prismatic Link (Passive) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Bold text indicates a MOVED Talent.
Bug Fixes
- Distortion Beam will now correctly play sound effects when attacking enemy Walls, Gates, and Towers.
Bug Fixes
- Fixed an issue prevent Tracer from attacking a revealed stealth Hero.
- Fixed an issue preventing Tracer from changing directions immediately when using Quick Cast Blink (Q) while holding Right-Click to move.
Bug Fixes
- Benediction can no longer reduce the cooldown of two abilities if used in rapid succession.
Releases
Valeera, Shadow of the Uncrowned, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.
Trait
-
Vanish (D)
- Valeera vanishes from sight, becoming Stealthed and increasing her Movement Speed by 10%. For the first second, she is Unrevealable and can pass through other units.
- Using Vanish grants Valeera an alternate set of Abilities that she can use while Stealthed.
Basic Abilities
-
Sinister Strike (Q)
- Dash forward, dealing damage to all enemies in a line. If Sinister Strike hits an enemy Hero, she stops dashing immediately and the cooldown is reduced to 1 second.
- Awards 1 Combo Point.
-
Blade Flurry (W)
- Deal damage in an area around Valeera.
- Awards 1 Combo Point per enemy Hero hit.
-
Eviscerate (E)
- Consume all stored Combo Points to Eviscerate an enemy, dealing increased damage per Combo Point spent. Valeera can store a maximum of 3 Combo Points.
Vanish Abilities
-
Ambush (Q)
- Ambush a target, instantly dealing damage to them.
- Awards 1 Combo Point.
-
Cheap Shot (W)
- Deal a small amount of damage to an enemy and stun them for 1.5 seconds.
- Awards 1 Combo Point.
-
Garrote (E)
- Garrote an enemy, instantly dealing a small amount of damage to the target, as well as a larger amount of bonus damage over 7 seconds, and Silencing them for 2 seconds.
- Awards 1 Combo Point.
Heroic Abilities
-
Smoke Bomb (R)
- Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 25 Armor, reducing damage taken by 25%. Valeera can continue to attack and use Abilities without being revealed. Lasts 5 seconds.
- Using this Ability does not break Vanish.
-
Cloak of Shadows (R)
- Valeera is enveloped in a Cloak of Shadows, which immediately removes all damage over time effects from her. For 1 second, she becomes Unstoppable and gains 75 Spell Armor, reducing Ability damage taken by 75%.
- Using this Ability does not break Vanish.
Updates
Abilities
-
Cloak of Shadows (R)
- Cooldown decreased from 25 to 18 seconds
Bug Fixes
- Fixed some inconsistencies with abilities that would reveal Valla at the edges of Fog of War or from Brush.
Updates
Talents
-
Level 1
-
Overpower (W)
-
Added functionality:
- Can now trigger multiple times per Parry
- Now also increases the damage of the next Heroic Strike by 25%
-
Added functionality:
-
Overpower (W)
Developer Comment: These simple changes should allow Varian players to "live the dream" and get multiple Overpower triggers more often, particularly when combined with Live by the Sword or Twin Blades of Fury. We want Overpower to allow Varian to gain a lot of value when used at just the right time, and found even the best cases of the old Talent design didn't compare to the other options on the tier. By also allowing it to increase the damage of Heroic Strike baseline, we think it will an additional vector that will make it an enticing option for all 3 builds.
Bug Fixes
- Can no longer be selected through Autoselect – Support.
Bug Fixes
- Fixed an issue causing the Creep Tumor tooltip to display an incorrect value.
Bug Fixes
- Fixed an issue preventing the “Drop and give me Twenty” quest indicator from disappearing after the quest was completed.
Bug Fixes
- Fixed an issue preventing Zeratul from using Wormhole after casting a Blink gained from the Rewind talent.