General
For general changes and/or gameplay updates, check out the official Patch Notes.
Heroes
Updates
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Symbiote (Q)
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Stab (Q)
- Damage increased from 108 (+4% per level) to 113 (+4% per level)
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Spike Burst (W)
- Damage increased from 106 (+4% per level) to 111 (+4% per level)
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Stab (Q)
Bug Fixes
- Abathur players will no longer become stuck in Symbiote mode if the Symbiote target is displaced by a respawning Bell Tower on Towers of Doom.
Updates
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General of Hell (Trait)
- Will no longer dismount Azmodan on use
Bug Fixes
- The Toggle Cooldowns button in Try Mode will now properly reset the cooldowns for Azmodan's Sin's Grasp and Uther's Benediction Talents.
Bug Fixes
- Fixed an issue that prevented Chen from traveling through the intended target using Flying Kick.
- Chen's Abilities will no longer grant him 3 extra Brew when using an Ability while channeling Fortifying Brew.
Updates
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I AM Hurrying! (Talent) moved from Level 13 to Level 7
- Duration of Gall's Hurry Up, Oaf! (Z) increased from 1 to 1.5 seconds
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Surging Fist (Q)
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Frenzied Fists (Talent) moved from Level 7 to Level 16
- Attack Speed bonus increased from 50% to 100%
- Now lasts for 4 seconds instead of the next two Basic Attacks
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Surge of Stamina (Talent) redesigned and moved from Level 16 to Level 13
- Surging Fist now grants 50% Relentless for 5 seconds
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Frenzied Fists (Talent) moved from Level 7 to Level 16
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Consuming Blaze (W)
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Seared Flesh (Talent) redesigned and no longer tied to Consuming Blaze
- Every third consecutive Basic Attack against the same target deals 75% bonus damage
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Seared Flesh (Talent) redesigned and no longer tied to Consuming Blaze
Bug Fixes
- Fixed a bug that could prevent Gall from receiving the Will of Gall activated Talent if Cho selected the Talent while channeling to enter Lt. Morales's Medivac.
Updates
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Shove (Talent) moved from Level 16 to Level 1
- Cooldown increased from 15 to 40 seconds
- Can no longer be used while Cho is mounted
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Eye of Kilrogg (Talent)
- Cast range increased by 33%
- Maximum charge count increased from 2 to 4
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Psychotic Break (Talent)
- Cooldowns for Shadowflame (Q), Dread Orb (W), and Gall's Heroic Abilities are now cleared and can be cast immediately upon death
- Now provides a passive, permanent 5% Ability Power bonus
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Hurry Up, Oaf! (Z)
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Spurred Onward (Talent)
- Now also increases the initial Movement Speed bonus to 70%
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Spurred Onward (Talent)
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Shadowflame (Q)
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Double Trouble (Talent)
- The functionality of this Talent has changed
- Shadowflame's cooldown is reduced by 1 second if it hits an enemy Hero affected by Cho's Consuming Blaze
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Shadowflare (Talent) moved from Level 1 to Level 16
- Enemies hit are now slowed by 25% for 1 second
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Double Trouble (Talent)
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Runic Blast (E)
- Siphoning Runes (Talent) removed
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New Talent (Level 4): Runic Persistence
- Runic Blast no longer destroys Cho's Rune Bomb
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Twisting Nether (R)
- Damage increased from 342 (+4% per level) to 415 (+5% per level)
- Slow amount increased from 40% to 50%
Bug Fixes
- Fixed a bug that could prevent Gall from receiving the Will of Gall activated Talent if Cho selected the Talent while channeling to enter Lt. Morales's Medivac.
- The activation timer for Gall's Runic Blast now increases appropriately after taking the Bomb's Away Talent.
Updates
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Salvager (Trait)
- Will now dismount Gazlowe on activation
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Rock-It! Turret (Q)
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Clockwerk Steam Fists (Talent)
- Duration bonus for active Rock-It! Turrets increased from 1 to 1.5 seconds per Basic Attack
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Clockwerk Steam Fists (Talent)
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Deth Lazor (W)
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Goblin Fusion (Talent)
- Additional charge level damage bonus increased from 25% to 50%
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Goblin Fusion (Talent)
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Xplodium Charge (E)
- Mana cost reduced from 70 to 60
Updates
- Basic Attack damage increased from 74 (+4% per level) to 78 (+4% per level)
Updates
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Ring of Frost (R)
- Ring of Frost's inner-area radius now properly matches the Ability's visual effects
Bug Fixes
- Jaina's Ring of Frost now properly affects enemies that overlap the inner-edge of the Ability's targeting ring.
Releases
Li-Ming, Rebellious Wizard, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.
Trait
- Critical Mass
- Participating in a Takedown refreshes all of your Ability cooldowns.
Basic Abilities
- Magic Missiles (Q)
- Fire three missiles toward a location, each damaging the first enemy it hits.
- Arcane Orb (W)
- Fire an orb that powers up as it travels, damaging the first enemy it hits. The amount of damage dealt is increased the farther the orb travels, up to 300%
- Teleport (E)
- Instantly teleport a short distance.
Heroic Abilities
- Disintegrate (R)
- Channel a powerful beam of energy, dealing heavy damage over 2.5 seconds to all enemies in its path. The direction of the beam follows your cursor.
- Wave of Force (R)
- Damage and knock all enemies away from the targeted area.
Bug Fixes
- Fixed a bug that could prevent Gall from receiving the Will of Gall activated Talent if Cho selected the Talent while channeling to enter Lt. Morales's Medivac.
Updates
- Lunara's Basic Attack has received responsiveness improvements
- Ranged Basic Attack animation speed increased by 50%.
- Melee Basic Attack animation speed increased by 300% to match the ranged animation's new speed
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Wisp (E)
- Mana cost reduced from 50 to 30
- Cooldown decreased from 45 to 30 seconds, but its duration has not been changed
Updates
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Innervate (Trait) (D)
- Mana return increased from 15% to 20% of the target's maximum Mana
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Versatile (Talent)
- Bonus to Innervate's Mana return increased from 25% to 30% of the target's maximum Mana
Bug Fixes
- Malfurion's Innervate can no longer be cast on Misha.
Bug Fixes
- Muradin's Dwarf Toss will no longer cause him to become stuck inside of Gates.
Bug Fixes
- Murky's Pufferfish should now be easier to click when attempting to destroy it with Basic Attacks
- Murky's Egg will no longer briefly display on the minimap if he is killed by Nova's Pinning Shot.
Updates
- Conjurer's Pursuit (Talent) removed
- Gathering Power (Talent) removed
- Envenom (Talent) removed
- Headshot (Talent) removed
- Spell Shield (Talent) removed
- Overdrive (Talent) removed
- Bolt of the Storm (Talent) removed
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Permanent Cloak, Sniper (Trait)
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Advanced Cloaking (Talent) redesigned and moved from Level 13 to Level 1
- Now increases Nova's Movement Speed by 30% while Cloaked
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New Talent (Level 1): Tactical Espionage
- Regenerate 4 Mana per second while Stealthed
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New Talent (Level 20): Ghost Protocol
- Activate to gain Stealth for 2 seconds. Taking damage, attacking, or using Abilities will not break Stealth during this time
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Advanced Cloaking (Talent) redesigned and moved from Level 13 to Level 1
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Snipe (Q)
- Damage reduced from 335 (+4% per level) to 268 (+4% per level)
- Cost reduced from 65 to 60 Mana
- Cooldown reduced from 10 to 8 seconds
- Psi-Op Rangefinder (Talent) removed
- Ambush Snipe (Talent) removed
- Railgun (Talent) removed
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Explosive Round (Talent) moved from Level 7 to Level 13
- Area of effect radius increased by 75%
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Perfect Shot (Talent) redesigned and moved from Level 4 to Level 16
- Hitting an enemy Hero with Snipe reduces its cooldown by 4 seconds
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New Talent (Level 7): Snipe Master
- Hitting an enemy Hero with Snipe increases subsequent Snipe damage by 5%. Stacks up to 10 times. All stacks are lost if Snipe misses an enemy Hero
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New Talent (Level 13): Psionic Efficiency
- Increases Snipe range by 10% and removes its Mana cost
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Pinning Shot (W)
- Range increased by approximately 18% in order to match Nova's Basic Attack range
- Tazer Rounds (Talent) removed
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Covert Ops (Talent) moved from Level 7 to Level 1
- Bonus to Pinning Shot's Movement Speed slow increased from 1% to 2% per second
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New Talent (Level 1): Longshot
- Pinning Shot range increased by 30%
- Pinning Shot also increases the range of the next Basic Attack by 30%
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New Talent (Level 13): Double Tap
- Pinning Shot now stores up to two charges
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Holo Decoy (E)
- Double Fake (Talent) removed
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Remote Delivery (Talent) has been changed
- No longer reduces Holo Decoy's cooldown
- In addition to providing 100% increased cast range, now also grants a 50% vision range bonus to Holo Decoys
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Lethal Decoy (Talent) moved from Level 13 to Level 16
- Holo Decoy damage increased from 25% to 40%
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New Talent (Level 4): Rapid Projection
- Reduces Holo Decoy's cooldown and Mana cost by 40%
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New Talent (Level 4): Holo Stability
- Increases the duration of Holo Decoys from 5 to 12 seconds
Bug Fixes
- Murky's Egg will no longer briefly display on the minimap if he is killed by Nova's Pinning Shot.
- Nova's Crippling Shot Talent will no longer allow Holo Decoys' Pinning Shots to make the target Vulnerable without the Lethal Decoy Talent.
Updates
- Forward Momentum (Talent) removed
- Spell Shield (Talent) removed
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Healing Totem (Talent) moved from Level 1 to Level 4
- Cooldown reduced from 60 to 30 seconds
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The following activated Talents will now dismount Rehgar when used in Ghost Wolf form:
- Blood for Blood
- Cleanse
- Healing Totem
- Rewind
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Ghost Wolf (Z)
- Basic Attacks while in Ghost Wolf form now gain the effects of Feral Lunge, causing Rehgar to lunge toward the target, dealing 100% bonus damage
- Casting Bloodlust no longer causes Rehgar to leave Ghost Wolf form
- Feral Lunge (Talent) removed
- Shadow Wolf (Talent) removed
- Healing Surge (Talent) removed
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New Talent (Level 1): Wolf Run
- Increases Ghost Wolf Movement Speed bonus from 30% to 40%
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New Talent (Level 7): Blood and Thunder
- Basic Attacks while in Ghost Wolf form reduce Basic Ability cooldowns by 2 seconds
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New Talent (Level 16): Hunger of the Wolf
- Basic Attacks while in Ghost Wolf form also deal 5% of target's maximum Health as damage and heal Rehgar for 5% of his maximum Health
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Chain Heal (Q)
- Primary target Healing increased from 297 (+4% per level) to 372 (+4% per level) Health
- Mana cost reduced from 70 to 65
- Chain Reaction (Talent) removed
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Spiritwalker's Grace (Talent) moved from Level 1 to Level 4
- Mana cost reduction decreased from 25 to 20
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Tidal Waves (Talent) redesigned and moved from Level 16 to Level 13
- Now reduces Chain Heal's cooldown by 1 second for every Hero hit
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New Talent (Level 13): Earthliving Enchant
- When Chain Heal heals an allied Hero that is below 50% Health, they are also healed for an additional 200 (+4% per level) Health over 5 seconds
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Lightning Shield (W)
- Damage increased from 31 (+4% per level) to 36 (+4% per level) per tick
- Empowering Charge (Talent) removed
- Reactive Spark (Talent) removed
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Lightning Bond (Talent) moved from Level 16 to Level 1
- The Lightning Shield automatically granted to Rehgar no longer benefits from Talents
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Earth Shield (Talent) moved from Level 7 to Level 13
- Target now gains a Shield equal to 15% of their maximum Health, instead of a flat value
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New Talent (Level 1): Electric Charge
- Increases Lightning Shield radius by 33%
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New Talent (Level 16): Rising Storm
- Lightning Shield's next damage effect is increased by 20% every time it damages an enemy Hero. Stacks up to 10 times
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Earthbind Totem (E)
- Area of effect radius increased by approximately 16%
- Mana cost reduced from 60 to 50
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Earth Shield (Talent) moved from Level 7 to Level 13
- Now targets gain a Shield equal to 15% of their maximum Health, instead of a flat value
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Earthgrasp Totem (Talent)
- Increases the initial Slow duration from 1 to 1.5 seconds
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New Talent (Level 7): Totemic Projection
- Reactivate Earthbind Totem to relocate it. The totem maintains its current Health and duration
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Ancestral Healing (R)
- Cooldown increased from 70 to 80 seconds
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Bloodlust (R)
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Gladiator's War Shout (Talent) redesigned
- Each ally affected by Bloodlust now heals for 30% of their Basic Attack damage dealt to their primary target
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Gladiator's War Shout (Talent) redesigned
Bug Fixes
- Fixed an issue that could allow additional Mishas to spawn if Rexxar was killed by immolation damage.
Bug Fixes
- Sgt. Hammer's Siege Mode will no longer visually persist if she is interrupted while casting Siege Mode.
Updates
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Seismic Slam (W)
- Primary target damage reduced from 192 (+4% per level) to 176 (+4% per level)
- Splash damage decreased from 48 (+4% per level) to 44 (+4% per level)
Bug Fixes
- The sand-themed visual effects for Bikini Stitches's Devour are no longer being used by other Stitches skin variations.
- The tree ornament visual effects for Greatfather Winter Stitches's Putrid Bile are no longer being used by other Stitches skin variations.
- Players can no longer accidentally queue Abilities or Activated Talents while Gorged by Stitches.
Bug Fixes
- Lethal damage will no longer improperly trigger the cooldown for Tassadar's Prescience Talent.
Updates
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Lamb to the Slaughter (R)
- Invulnerability and Unstoppable now suppress the chain effect, rather than remove it
- Stasis effects no longer remove the chain
- Enemy Heroes affected by Lamb to the Slaughter can no longer enter the Dragon Knight, Garden Terror, or Lt. Morales's Medivac, and Tyrael can no longer cast Judgment
Updates
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Overkill (Q)
- A range indicator will now display while Overkill is active, and when hovering the cursor over the Ability icon. This is only visible to Tychus
Bug Fixes
- Tychus can now properly use a Healing Fountain while in Odin form.
Updates
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Searing Arrows (Talent)
- Will now dismount Tyrande on activation
Bug Fixes
- Fixed an issue that caused Tyrande's Sentinel to deal reduced damage against targets at close range after learning the Ranger Talent.
Updates
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Hammer of Justice (E)
- Can no longer be cast on Structures
Bug Fixes
- The Toggle Cooldowns button in Try Mode will now properly reset the cooldowns for Azmodan's Sin's Grasp and Uther's Benediction Talents.
Bug Fixes
- Tooltips for Zagara's Hunter Killer now list the proper cooldown duration.
Updates
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Cleave (Q)
- Damage increased from 189 (+4% per level) to 200 (+4% per level)
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Shadow Assault (R)
- Range increased by approximately 37%
- A range indicator will now display while Shadow Assault is active, and when hovering the cursor over the Ability icon
- Duration reduced from 6 to 4 seconds
- Mana cost reduced from 100 to 50
- Cooldown decreased from 100 to 45 seconds
Bug Fixes
- The tooltip for Zeratul's Permanent Cloak Trait now properly indicates that using Abilities will reveal him.