2016-01-26 PTR Patch 1.16.0.40336

General

For general changes and/or gameplay updates, check out the official Patch Notes.

Heroes

Updates

  • Symbiote (Q)
    • Stab (Q)
      • Damage increased from 108 (+4% per level) to 113 (+4% per level)
    • Spike Burst (W)
      • Damage increased from 106 (+4% per level) to 111 (+4% per level)

Bug Fixes

  • Abathur players will no longer become stuck in Symbiote mode if the Symbiote target is displaced by a respawning Bell Tower on Towers of Doom.

Updates

  • General of Hell (Trait)
    • Will no longer dismount Azmodan on use

Bug Fixes

  • The Toggle Cooldowns button in Try Mode will now properly reset the cooldowns for Azmodan's Sin's Grasp and Uther's Benediction Talents.

Bug Fixes

  • Fixed an issue that prevented Chen from traveling through the intended target using Flying Kick.
  • Chen's Abilities will no longer grant him 3 extra Brew when using an Ability while channeling Fortifying Brew.

Updates

  • I AM Hurrying! (Talent) moved from Level 13 to Level 7
    • Duration of Gall's Hurry Up, Oaf! (Z) increased from 1 to 1.5 seconds
  • Surging Fist (Q)
    • Frenzied Fists (Talent) moved from Level 7 to Level 16
      • Attack Speed bonus increased from 50% to 100%
      • Now lasts for 4 seconds instead of the next two Basic Attacks
    • Surge of Stamina (Talent) redesigned and moved from Level 16 to Level 13
      • Surging Fist now grants 50% Relentless for 5 seconds
  • Consuming Blaze (W)
    • Seared Flesh (Talent) redesigned and no longer tied to Consuming Blaze
      • Every third consecutive Basic Attack against the same target deals 75% bonus damage

Bug Fixes

  • Fixed a bug that could prevent Gall from receiving the Will of Gall activated Talent if Cho selected the Talent while channeling to enter Lt. Morales's Medivac.

Updates

  • Shove (Talent) moved from Level 16 to Level 1
    • Cooldown increased from 15 to 40 seconds
    • Can no longer be used while Cho is mounted
  • Eye of Kilrogg (Talent)
    • Cast range increased by 33%
    • Maximum charge count increased from 2 to 4
  • Psychotic Break (Talent)
    • Cooldowns for Shadowflame (Q), Dread Orb (W), and Gall's Heroic Abilities are now cleared and can be cast immediately upon death
    • Now provides a passive, permanent 5% Ability Power bonus
  • Hurry Up, Oaf! (Z)
    • Spurred Onward (Talent)
      • Now also increases the initial Movement Speed bonus to 70%
  • Shadowflame (Q)
    • Double Trouble (Talent)
      • The functionality of this Talent has changed
      • Shadowflame's cooldown is reduced by 1 second if it hits an enemy Hero affected by Cho's Consuming Blaze
    • Shadowflare (Talent) moved from Level 1 to Level 16
      • Enemies hit are now slowed by 25% for 1 second
  • Runic Blast (E)
    • Siphoning Runes (Talent) removed
    • New Talent (Level 4): Runic Persistence
      • Runic Blast no longer destroys Cho's Rune Bomb
  • Twisting Nether (R)
    • Damage increased from 342 (+4% per level) to 415 (+5% per level)
    • Slow amount increased from 40% to 50%

Bug Fixes

  • Fixed a bug that could prevent Gall from receiving the Will of Gall activated Talent if Cho selected the Talent while channeling to enter Lt. Morales's Medivac.
  • The activation timer for Gall's Runic Blast now increases appropriately after taking the Bomb's Away Talent.

Updates

  • Salvager (Trait)
    • Will now dismount Gazlowe on activation
  • Rock-It! Turret (Q)
    • Clockwerk Steam Fists (Talent)
      • Duration bonus for active Rock-It! Turrets increased from 1 to 1.5 seconds per Basic Attack
  • Deth Lazor (W)
    • Goblin Fusion (Talent)
      • Additional charge level damage bonus increased from 25% to 50%
  • Xplodium Charge (E)
    • Mana cost reduced from 70 to 60

Updates

  • Basic Attack damage increased from 74 (+4% per level) to 78 (+4% per level)

Updates

  • Ring of Frost (R)
    • Ring of Frost's inner-area radius now properly matches the Ability's visual effects

Bug Fixes

  • Jaina's Ring of Frost now properly affects enemies that overlap the inner-edge of the Ability's targeting ring.

Releases

Li-Ming, Rebellious Wizard, has been added to the Nexus and is now available for play! Read on for a brief overview of her Abilities.

Trait

  • Critical Mass
    • Participating in a Takedown refreshes all of your Ability cooldowns.

Basic Abilities

  • Magic Missiles (Q)
    • Fire three missiles toward a location, each damaging the first enemy it hits.
  • Arcane Orb (W)
    • Fire an orb that powers up as it travels, damaging the first enemy it hits. The amount of damage dealt is increased the farther the orb travels, up to 300%
  • Teleport (E)
    • Instantly teleport a short distance.

Heroic Abilities

  • Disintegrate (R)
    • Channel a powerful beam of energy, dealing heavy damage over 2.5 seconds to all enemies in its path. The direction of the beam follows your cursor.
  • Wave of Force (R)
    • Damage and knock all enemies away from the targeted area.

Bug Fixes

  • Fixed a bug that could prevent Gall from receiving the Will of Gall activated Talent if Cho selected the Talent while channeling to enter Lt. Morales's Medivac.

Updates

  • Lunara's Basic Attack has received responsiveness improvements
  • Ranged Basic Attack animation speed increased by 50%.
  • Melee Basic Attack animation speed increased by 300% to match the ranged animation's new speed
  • Wisp (E)
    • Mana cost reduced from 50 to 30
    • Cooldown decreased from 45 to 30 seconds, but its duration has not been changed

Updates

  • Innervate (Trait) (D)
    • Mana return increased from 15% to 20% of the target's maximum Mana
    • Versatile (Talent)
      • Bonus to Innervate's Mana return increased from 25% to 30% of the target's maximum Mana

Bug Fixes

  • Malfurion's Innervate can no longer be cast on Misha.

Bug Fixes

  • Muradin's Dwarf Toss will no longer cause him to become stuck inside of Gates.

Bug Fixes

  • Murky's Pufferfish should now be easier to click when attempting to destroy it with Basic Attacks
  • Murky's Egg will no longer briefly display on the minimap if he is killed by Nova's Pinning Shot.

Updates

  • Conjurer's Pursuit (Talent) removed
  • Gathering Power (Talent) removed
  • Envenom (Talent) removed
  • Headshot (Talent) removed
  • Spell Shield (Talent) removed
  • Overdrive (Talent) removed
  • Bolt of the Storm (Talent) removed
  • Permanent Cloak, Sniper (Trait)
    • Advanced Cloaking (Talent) redesigned and moved from Level 13 to Level 1
      • Now increases Nova's Movement Speed by 30% while Cloaked
    • New Talent (Level 1): Tactical Espionage
      • Regenerate 4 Mana per second while Stealthed
    • New Talent (Level 20): Ghost Protocol
      • Activate to gain Stealth for 2 seconds. Taking damage, attacking, or using Abilities will not break Stealth during this time
  • Snipe (Q)
    • Damage reduced from 335 (+4% per level) to 268 (+4% per level)
    • Cost reduced from 65 to 60 Mana
    • Cooldown reduced from 10 to 8 seconds
    • Psi-Op Rangefinder (Talent) removed
    • Ambush Snipe (Talent) removed
    • Railgun (Talent) removed
    • Explosive Round (Talent) moved from Level 7 to Level 13
      • Area of effect radius increased by 75%
    • Perfect Shot (Talent) redesigned and moved from Level 4 to Level 16
      • Hitting an enemy Hero with Snipe reduces its cooldown by 4 seconds
    • New Talent (Level 7): Snipe Master
      • Hitting an enemy Hero with Snipe increases subsequent Snipe damage by 5%. Stacks up to 10 times. All stacks are lost if Snipe misses an enemy Hero
    • New Talent (Level 13): Psionic Efficiency
      • Increases Snipe range by 10% and removes its Mana cost
  • Pinning Shot (W)
    • Range increased by approximately 18% in order to match Nova's Basic Attack range
    • Tazer Rounds (Talent) removed
    • Covert Ops (Talent) moved from Level 7 to Level 1
      • Bonus to Pinning Shot's Movement Speed slow increased from 1% to 2% per second
    • New Talent (Level 1): Longshot
      • Pinning Shot range increased by 30%
      • Pinning Shot also increases the range of the next Basic Attack by 30%
    • New Talent (Level 13): Double Tap
      • Pinning Shot now stores up to two charges
  • Holo Decoy (E)
    • Double Fake (Talent) removed
    • Remote Delivery (Talent) has been changed
      • No longer reduces Holo Decoy's cooldown
      • In addition to providing 100% increased cast range, now also grants a 50% vision range bonus to Holo Decoys
    • Lethal Decoy (Talent) moved from Level 13 to Level 16
      • Holo Decoy damage increased from 25% to 40%
    • New Talent (Level 4): Rapid Projection
      • Reduces Holo Decoy's cooldown and Mana cost by 40%
    • New Talent (Level 4): Holo Stability
      • Increases the duration of Holo Decoys from 5 to 12 seconds

Bug Fixes

  • Murky's Egg will no longer briefly display on the minimap if he is killed by Nova's Pinning Shot.
  • Nova's Crippling Shot Talent will no longer allow Holo Decoys' Pinning Shots to make the target Vulnerable without the Lethal Decoy Talent.

Updates

  • Forward Momentum (Talent) removed
  • Spell Shield (Talent) removed
  • Healing Totem (Talent) moved from Level 1 to Level 4
    • Cooldown reduced from 60 to 30 seconds
  • The following activated Talents will now dismount Rehgar when used in Ghost Wolf form:
    • Blood for Blood
    • Cleanse
    • Healing Totem
    • Rewind
  • Ghost Wolf (Z)
    • Basic Attacks while in Ghost Wolf form now gain the effects of Feral Lunge, causing Rehgar to lunge toward the target, dealing 100% bonus damage
    • Casting Bloodlust no longer causes Rehgar to leave Ghost Wolf form
    • Feral Lunge (Talent) removed
    • Shadow Wolf (Talent) removed
    • Healing Surge (Talent) removed
    • New Talent (Level 1): Wolf Run
      • Increases Ghost Wolf Movement Speed bonus from 30% to 40%
    • New Talent (Level 7): Blood and Thunder
      • Basic Attacks while in Ghost Wolf form reduce Basic Ability cooldowns by 2 seconds
    • New Talent (Level 16): Hunger of the Wolf
      • Basic Attacks while in Ghost Wolf form also deal 5% of target's maximum Health as damage and heal Rehgar for 5% of his maximum Health
  • Chain Heal (Q)
    • Primary target Healing increased from 297 (+4% per level) to 372 (+4% per level) Health
    • Mana cost reduced from 70 to 65
    • Chain Reaction (Talent) removed
    • Spiritwalker's Grace (Talent) moved from Level 1 to Level 4
      • Mana cost reduction decreased from 25 to 20
    • Tidal Waves (Talent) redesigned and moved from Level 16 to Level 13
      • Now reduces Chain Heal's cooldown by 1 second for every Hero hit
    • New Talent (Level 13): Earthliving Enchant
      • When Chain Heal heals an allied Hero that is below 50% Health, they are also healed for an additional 200 (+4% per level) Health over 5 seconds
  • Lightning Shield (W)
    • Damage increased from 31 (+4% per level) to 36 (+4% per level) per tick
    • Empowering Charge (Talent) removed
    • Reactive Spark (Talent) removed
    • Lightning Bond (Talent) moved from Level 16 to Level 1
      • The Lightning Shield automatically granted to Rehgar no longer benefits from Talents
    • Earth Shield (Talent) moved from Level 7 to Level 13
      • Target now gains a Shield equal to 15% of their maximum Health, instead of a flat value
    • New Talent (Level 1): Electric Charge
      • Increases Lightning Shield radius by 33%
    • New Talent (Level 16): Rising Storm
      • Lightning Shield's next damage effect is increased by 20% every time it damages an enemy Hero. Stacks up to 10 times
  • Earthbind Totem (E)
    • Area of effect radius increased by approximately 16%
    • Mana cost reduced from 60 to 50
    • Earth Shield (Talent) moved from Level 7 to Level 13
      • Now targets gain a Shield equal to 15% of their maximum Health, instead of a flat value
    • Earthgrasp Totem (Talent)
      • Increases the initial Slow duration from 1 to 1.5 seconds
    • New Talent (Level 7): Totemic Projection
      • Reactivate Earthbind Totem to relocate it. The totem maintains its current Health and duration
  • Ancestral Healing (R)
    • Cooldown increased from 70 to 80 seconds
  • Bloodlust (R)
    • Gladiator's War Shout (Talent) redesigned
      • Each ally affected by Bloodlust now heals for 30% of their Basic Attack damage dealt to their primary target

Bug Fixes

  • Fixed an issue that could allow additional Mishas to spawn if Rexxar was killed by immolation damage.

Bug Fixes

  • Sgt. Hammer's Siege Mode will no longer visually persist if she is interrupted while casting Siege Mode.

Updates

  • Seismic Slam (W)
    • Primary target damage reduced from 192 (+4% per level) to 176 (+4% per level)
    • Splash damage decreased from 48 (+4% per level) to 44 (+4% per level)

Bug Fixes

  • The sand-themed visual effects for Bikini Stitches's Devour are no longer being used by other Stitches skin variations.
  • The tree ornament visual effects for Greatfather Winter Stitches's Putrid Bile are no longer being used by other Stitches skin variations.
  • Players can no longer accidentally queue Abilities or Activated Talents while Gorged by Stitches.

Bug Fixes

  • Lethal damage will no longer improperly trigger the cooldown for Tassadar's Prescience Talent.

Updates

  • Lamb to the Slaughter (R)
    • Invulnerability and Unstoppable now suppress the chain effect, rather than remove it
    • Stasis effects no longer remove the chain
    • Enemy Heroes affected by Lamb to the Slaughter can no longer enter the Dragon Knight, Garden Terror, or Lt. Morales's Medivac, and Tyrael can no longer cast Judgment

Updates

  • Overkill (Q)
    • A range indicator will now display while Overkill is active, and when hovering the cursor over the Ability icon. This is only visible to Tychus

Bug Fixes

  • Tychus can now properly use a Healing Fountain while in Odin form.

Updates

  • Searing Arrows (Talent)
    • Will now dismount Tyrande on activation

Bug Fixes

  • Fixed an issue that caused Tyrande's Sentinel to deal reduced damage against targets at close range after learning the Ranger Talent.

Updates

  • Hammer of Justice (E)
    • Can no longer be cast on Structures

Bug Fixes

  • The Toggle Cooldowns button in Try Mode will now properly reset the cooldowns for Azmodan's Sin's Grasp and Uther's Benediction Talents.

Bug Fixes

  • Tooltips for Zagara's Hunter Killer now list the proper cooldown duration.

Updates

  • Cleave (Q)
    • Damage increased from 189 (+4% per level) to 200 (+4% per level)
  • Shadow Assault (R)
    • Range increased by approximately 37%
    • A range indicator will now display while Shadow Assault is active, and when hovering the cursor over the Ability icon
    • Duration reduced from 6 to 4 seconds
    • Mana cost reduced from 100 to 50
    • Cooldown decreased from 100 to 45 seconds

Bug Fixes

  • The tooltip for Zeratul's Permanent Cloak Trait now properly indicates that using Abilities will reveal him.