2025-12-01 Live Patch 2.55.14.95774
PTR to Live
Undocumented

General

Updates

Experience

  • The comeback system has been slightly magnified, particularly at wide level gaps.
    • Experience modifier for Hero kills increased from 0.3 to 0.35 for 2-level gaps.
    • Experience modifier for Hero kills increased from 0.6 to 0.75 for 3-level gaps.
    • Experience modifier for Hero kills increased from 1 to 1.3 for 4-level gaps.
    • Experience modifier for Hero kills increased from 1 to 2 for 5-level gaps.
Comeback System Table
Level Advantage Old New Difference
3.5 5% 5% 0%
3 40% 25% -15%
2 70% 65% -5%
1 90% 90% 0%
0 100% 100% 0%
-1 110% 10% 0%
-2 130% 135% +5%
-3 160% 175% +15%
-4 200% 230% +30%
-5 200% 300% +100%

A Call for Help

  • Forts, Keeps, and Core will no longer grant nearby allied Heroes that take damage 35 Armor for 4 seconds.
  • Basic Attacks from Core, Keeps, Forts, Fallback Towers, and Keep's Towers will now reduce the Armor of enemy Heroes hit.
    • Armor reduction increased from 10 to 20 per hit.
    • Cap increased from 20 to 40 Armor reduction.
  • Damage from the Towers of Doom's Kill Zone now reduces Armor.

Structures

  • Fallback Towers
    • Fallback Towers have been added behind Forts in the longer lanes.
      • Fallback Towers have the same Health and Attack Damage as Keep's Towers.

Gameplay

  • Ability ranges on numerous Heroes have been updated to be more consistent.

Quests

  • Players will now receive a personal-only announcement when an intermediate Quest Reward is unlocked.

Battlegrounds

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

Objective

  • Prison Camps
    • Capture time reduced by 5 seconds.
      • Capture time goes up by 10 seconds every Objective phase, uncapped.
    • Guards reduced by 1.
      • Guards go up by 1 every Objective phase, up to 4.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the middle Fort.
    • Fallback Tower added behind the bottom Fort.
  • Forts
    • The middle Forts have been slightly moved away from the center of the battlefield.

Bug Fixes

  • Fixed an issue that caused the Objective to not start if a particular Treasure Chest is the last destroyed one.
  • Fixed an issue that caused the help text for attacking a Treasure Chest to not disappear if a particular Treasure Chest is attacked.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

Objective

  • Zergs
    • Zerglings
      • Health reduced by 15% 20%, from 450 to 360.
      • Health scaling for minutes 1-5 reduced from 22.5 to 18.
      • Health scaling for minutes 6-10 reduced from 33.75 to 31.5.
      • Health scaling for minutes 21-30 increased from 56.25 to 58.5.
    • Banelings
      • Damage increased from 150 to 200.
      • Health scaling for minutes 6-10 increased from 33.75 to 39.38.
      • Health scaling for minutes 11-20 increased from 45 to 56.25.
      • Health scaling for minutes 21-30 increased from 56.25 to 73.13.
      • Banelings no longer explode on contact with enemy Heroes.
    • Hydralisks
      • Health reduced by 15% 20%, from 850 to 680.
      • Health scaling for minutes 1-5 reduced from 42.5 to 34.
      • Health scaling for minutes 6-10 reduced from 63.75 to 60.
      • Health scaling for minutes 21-30 increased from 106.25 to 110.5.
    • Guardians
      • Health reduced by 15% 20%, from 1000 to 800.
      • Health scaling for minutes 1-5 reduced from 50 to 40.
      • Health scaling for minutes 6-10 reduced from 75 to 70.
      • Health scaling for minutes 21-30 increased from 125 to 130.
    • Ultralisks
      • Health reduced by 15% 20%, from 3800 to 3000.
      • Health scaling for minutes 1-5 reduced from 190 to 150.
      • Health scaling for minutes 6-10 reduced from 285 to 262.5.
      • Health scaling for minutes 11-16 reduced from 380 to 375.
      • Health scaling for minutes 17-30 increased from 475 to 487.5.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Keep's Gates
    • The middle Keep's Gates have been slightly moved towards the center of the battlefield.

Updates

General

  • Bushes
    • The bushes right behind the Forts in the bottom lane have been removed.

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Forts
    • The middle Forts have been slightly moved away from the center of the battlefield.

Objective

  • Garden Terrors
    • Stats
      • Health scaling for minutes 11-15 increased from 562.5 to 843.75.
      • Health scaling for minutes 16-20 increased from 787.5 to 1125.
      • Health scaling for minutes 21-25 increased from 900 to 1350.
      • Health scaling for minutes 26-30 increased from 1125 to 1687.5.
      • Health scaling for minutes 31-35 increased from 0 to 1687.5.
      • Basic Attacks damage scaling for minutes 31-35 increased from 0 to 25.
    • Mega Smash
      • Damage scaling for minutes 31-35 increased from 0 to 48.5.
    • Overgrowth
      • Self-inflicted damage over time increased from 6% to 10% maximum Health.
        • Maximum duration reduced from 17 to 10 seconds.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.

Updates

General

  • Bushes
    • The bushes right behind the Forts in the top lane have been removed.

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Keep's Gates
    • The middle Keep's Gates have been slightly moved towards the center of the battlefield.

Objective

  • Punishers
    • Health reduced by 15%, from 15000 to 12500.
    • Health scaling for minutes 6-10 increased from 900 to 1100.
    • Health scaling for minutes 11-15 increased from 1100 to 1300.
    • Health scaling for minutes 16-20 increased from 1400 to 1600.
    • Health scaling for minutes 21-29 increased from 1550 to 1750.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Keep's Gates
    • The middle Keep's Gates have been slightly moved towards the center of the battlefield.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Forts
    • The middle Forts have been slightly moved away from the center of the battlefield.

Updates

A Call For Help

  • Damage from the Towers of Doom's Kill Zone now reduces Armor.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Keep's Gates
    • The middle Keep's Gates have been slightly moved towards the center of the battlefield.

Updates

Structures

  • Fallback Towers
    • Fallback Tower added behind the top Fort.
    • Fallback Tower added behind the bottom Fort.
  • Keep's Gates
    • The middle Keep's Gates have been slightly moved towards the center of the battlefield.

Objective

  • Warheads
    • Warheads now deal flat 1750 damage, scaling by 70 damage per minute.
    • Scaling is now updated when a Warhead is picked up.
    • Warheads now deal double damage to Forts, Keeps, and Core.

Bug Fixes

  • Fixed an issue causing Warheads damage dealt tracking to not work correctly.

Heroes

Updates

Abilities

  • Telekinesis [W]
    • Cast range increased from 8 to 9.
    • Cast range no longer extended by Alarak's unit radius, equal to 0.8125.
    • Cast range effectively increased from 8.8125 to 9.

Talents

  • Level 7
    • Applied Force
      • Cast range bonus reduced from 1.6 to 1.35.
      • Cast range effectively reduced from 10.4125 to 10.35.
      • Cast range bonus in tooltip updated from 20% to 15%.

Updates

Abilities

  • Life-Binder [R1]
    • Base
      • Cast range increased from 6 to 7.
      • Cast range no longer extended by Alexstrasza's unit radius, equal to 0.625.
      • Cast range effectively increased from 6.625 to 7.
      • Cast range bonus in tooltip updated from 50% to 45%.
    • Dragonqueen
      • Cast range bonus increased from 3 to 3.15.
      • Cast range no longer extended by Alexstrasza's unit radius while Dragonqueen is active, equal to 1.25.
      • Cast range effectively increased from 10.25 to 10.15.
      • Cast range bonus in tooltip updated from 50% to 45%.

Updates

Abilities

  • Death Coil [Q]
    • Cast range increased from 6 to 7.
    • Cast range no longer extended by Arthas's unit radius, equal to 0.8125.
    • Cast range effectively increased from 6.8125 to 7.
  • Howling Blast [W]
    • Cast range increased from 9 to 10.
    • Cast range no longer extended by Arthas's unit radius, equal to 0.8125.
    • Cast range effectively increased from 9.8125 to 10.

Talents

  • Level 1
    • Frost Presence
      • Cast range bonus increased from 1.9625 to 2.
      • Cast range effectively increased from 11.775 to 12.
  • Level 4
    • Deathlord
      • Cast range bonus reduced from 1.8 to 1.75.
      • Cast range effectively increased from 8.6125 to 8.75.
      • Cast range bonus in tooltip updated from 30% to 25%.

Updates

Abilities

  • All Shall Burn [E]
    • Cast range increased from 6 to 7.5.
    • Cast range no longer extended by Azmodan's unit radius, equal to 1.1875.
    • Cast range effectively increased from 7.1875 to 7.5.
    • Channel range increased from 8.25 to 9.75.
    • Channel range no longer extended by Azmodan's unit radius, equal to 1.1875.
    • Channel range effectively increased from 9.4375 to 9.75.

Talents

  • Level 1
    • Greed
      • Cast range bonus increased from 1.5 to 1.875.
      • Cast range effectively increased from 8.6875 to 9.375.
      • Channel range bonus increased from 1.5 to 1.875.
      • Channel range effectively increased from 10.9375 to 11.625.

Updates

Abilities

  • Arcane Flare [Q]
    • Cast range no longer extended by Brightwing's unit radius, equal to 0.6875.
    • Cast range effectively reduced from 8.6875 to 8.
  • Polymorph [W]
    • Cast range increased from 7 to 7.5.
    • Cast range no longer extended by Brightwing's unit radius, equal to 0.6875.
    • Cast range effectively reduced from 7.6875 to 7.5.

Talents

  • Level 1
    • Greater Polymorph
      • Cast range bonus increased from 2.1 to 2.25.
      • Cast range effectively reduced from 9.7875 to 9.75.
  • Level 4
    • Dream Shot
      • Cast range bonus increased from 4 to 4.8.
      • Cast range effectively increased from 12.6875 to 12.8.
      • Cast range bonus in tooltip updated from 50% to 60%.

Bug Fixes

  • The tooltip for Cassia's Fend now correctly says "radius" instead of "area of effect".

Updates

Abilities

  • Flying Kick [Q]
    • Cast range increased from 6 to 7.
    • Cast range no longer extended by Chen's unit radius, equal to 0.9375.
    • Cast range effectively increased from 6.9375 to 7.

Talents

  • Level 16
    • Flying Leap
      • Cast range bonus increased from 0.9 to 1.05.
      • Cast range effectively increased from 7.8375 to 8.05.

Bug Fixes

  • Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons.
  • Base
    • Defense Matrix [W]
      • Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix.

Updates

Base

  • Lightning Rod [W]
    • Cooldown reduced from 13 seconds to 12 seconds.
    • Cast range increased from 5.5 to 6.5.
    • Cast range no longer extended by Falstad's unit radius, equal to 0.8125.
    • Cast range effectively increased from 6.3125 to 6.5.
    • Channel range increased from 8 to 9.
    • Channel range no longer extended by Falstad's unit radius, equal to 0.8125.
    • Channel range effectively increased from 8.8125 to 9.

Talents

  • Level 1
    • Gathering Storm
      • Rework: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage.
      • Rework: Lose 8 stacks on death, but can not lose milestones that have already been completed.
    • Dishonorable Discharge
      • Rework: No longer reduces Lightning Rod's cooldown. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike.
    • Frequent Flyer
      • Rework: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage.
  • Level 7
    • Thunderstrikes
      • Moved from Level 13 to Level 7.
  • Level 13
    • Charged Up
      • Moved from Level 7 to Level 13.
      • No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns.
      • Cast range bonus increased from 1.375 to 1.625.
      • Cast range effectively increased from 7.6875 to 8.125.
      • Channel range bonus reduced from 2 to 1.625.
      • Channel range effectively reduced from 10.8125 to 10.625.

Updates

Abilities

  • Wrecking Ball [E]
    • Throw range increased from 5.5 to 6.5.
    • Throw range no longer extended by Garrosh's unit radius, equal to 0.875.
    • Throw range effectively increased from 6.375 to 6.5.
  • Into The Fray [1]
    • Throw range increased from 8 to 9.
    • Throw range no longer extended by Garrosh's unit radius, equal to 0.875.
    • Throw range effectively increased from 8.875 to 9.

Talents

  • Level 1
    • Unrivaled Strength
      • Throw range bonus reduced from 1.375 to 1.3.
      • Throw range effectively increased from 7.75 to 7.8.
      • Throw range bonus in tooltip updated from 25% to 20%.

Bug Fixes

  • Level 16
    • Firin' Mah Lazors
      • Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly.
      • Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals.

Updates

Abilities

  • Darkflight [E]
    • Cast range increased from 6 to 6.75.
    • Cast range no longer extended by Greymane's unit radius, equal to 0.6875.
    • Cast range effectively increased from 6.6875 to 6.75.

Talents

  • Level 13
    • Running Wild
      • Darkflight
        • Cast range bonus increased from 2 to 2.3625.
        • Cast range effectively increased from 8.6875 to 9.1125.

Updates

Base

  • Drain Life [W]
    • Cast range increased from 6.5 to 7.
    • Cast range no longer extended by Gul'dan's unit radius, equal to 0.8125.
    • Cast range effectively reduced from 7.3125 to 7.
    • Channel range increased from 10 to 10.5.
    • Channel range no longer extended by Gul'dan's unit radius, equal to 0.8125.
    • Channel range effectively reduced from 10.8125 to 10.5.
  • Corruption [E]
    • Mana cost increased from 80 to 90.

Talents

  • Level 1
    • Pursuit of Flame
      • Radius increased from 10% to 15%.
      • Tooltip reworded from "radius increased by 15%" to "area increased by 33%".
      • Progress is now reset upon death and can not lose progress upon completion.
    • Chaotic Energy
      • Cast range bonus reduced from 1.625 to 1.5.
      • Cast range effectively reduced from 8.9375 to 8.75.
      • Channel range bonus increased from 1.625 to 1.75.
      • Channel range effectively reduced from 12.4375 to 12.25.
    • Echoed Corruption
      • Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt.

Updates

Abilities

  • Ez-Thro Dynamite [W]
    • Cast range increased from 6 to 6.75.
    • Cast range no longer extended by Hogger's unit radius, equal to 0.875.
    • Cast range effectively increased from 6.875 to 6.75.
  • Loot Hoard [D]
    • Cast range increased from 8 to 8.75.
    • Cast range no longer extended by Hogger's unit radius, equal to 0.875.
    • Cast range effectively reduced from 8.875 to 8.75.

Talents

  • Level 1
    • Kablooie!
      • Cast range bonus increased from 1.5 to 1.6875.
      • Cast range effectively increased from 8.375 to 8.4375.
  • Level 4
    • Brute Force
      • Cast range bonus increased from 1.6 to 2.1875.
      • Cast range effectively increased from 10.475 to 10.9375.
      • Cast range bonus in tooltip updated from 20% to 25%.

Bug Fixes

  • Fixed an issue preventing Hogger from self-casting Ez-Thro Dynamite.

Updates

Abilities

  • Dive [Q]
    • Cast range increased from 6.5 to 7.125.
    • Cast range no longer extended by Illidan's unit radius, equal to 0.625.
    • Cast range effectively unchanged, equal to 7.125.

Talents

  • Level 7
    • Friend or Foe
      • Cast range bonus increased from 1.3 to 1.425.
      • Cast range effectively increased from 8.425 to 8.55.

Updates

Abilities

  • Blizzard [W]
    • Cast range increased from 7 to 7.5.
    • Cast range no longer extended by Jaina's unit radius, equal to 0.625.
    • Cast range effectively reduced from 7.625 to 7.5.
  • Summon Water Elemental [R2]
    • Cast range increased from 8 to 8.5.
    • Cast range no longer extended by Jaina's unit radius, equal to 0.625.
    • Cast range effectively reduced from 8.625 to 8.5.

Talents

  • Level 13
    • Storm Front
      • Cast range bonus increased from 5.25 to 5.625.
      • Cast range effectively increased from 12.875 to 13.125.
  • Level 20
    • Wintermute
      • Cast range bonus increased from 4 to 4.25.
      • Cast range effectively increased from 12.625 to 12.75.

Updates

Base

  • Punish [Q]
    • Slow on enemies reduced from 60% to 50%.

Talents

  • Level 4
    • Subdue
      • Slow on enemies reduced from 80% to 70%.

Updates

Abilities

  • Flamestrike [Q]
    • Cast range increased from 10 to 10.75.
    • Cast range no longer extended by Kael'thas's unit radius, equal to 0.8125.
    • Cast range effectively reduced from 10.8125 to 10.75.

Talents

  • Level 1
    • Convection
      • Rework: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50.
  • Level 20
    • Flamethrower
      • Cast range bonus increased from 4 to 4.3.
      • Cast range effectively increased from 14.8125 to 15.05.

Bug Fixes

  • Base
    • Living Bomb [W]
      • Living Bomb will not activate its effects on a target that becomes immune to Living Bomb.
      • Living Bomb will now apply its effects if the target dies with Living Bomb.

Updates

Base

  • Primal Grasp [E]
    • Cooldown reduced from 10 to 8.
    • Delayed damage reduced from 195 to 165.
    • Initial damage increased from 25 to 40.
  • Ravage [Q]
    • Damage reduced from 130 to 115.
    • Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage.
  • Impaling Blades [W]
    • Cooldown reduced from 12 seconds to 9 seconds.
    • Damage reduced from 165 to 140.
    • Radius increased from 1.5 to 1.65.
    • Stun duration reduced from 1 second to .75 seconds.
  • Assimilation [D]
    • Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt.

Talents

  • Level 1
    • Fury of the Swarm
      • No longer increases shields gained from Basic Attacks.
  • Level 4
    • Sharpened Blades
      • Removed.
    • (New) Ravaging Ferocity
      • Gain 25% attack speed for 3 seconds after using Ravage.
  • Level 7
    • Boundless Fury
      • Cooldown increased from 10 seconds to 12 seconds.
    • Queen of Blades
      • Cooldown reduction increased from 3 seconds to 4 seconds.
  • Level 10
    • Summon Ultralisk
      • Damage reduced from 250 to 225.
  • Level 13
    • Chrysalis
      • HP lowered from 750 to 650.
      • Reduced the amount of health regenerated from 5% max health per second to 4%.
  • Level 16
    • Painful Spikes
      • Damage reduced from 70 to 60.
  • Level 20
    • Omegastorm
      • Increased extended duration from .25 seconds per hit to .4 seconds per hit.

Updates

Abilities

  • Wave of Force [R2]
    • Cast range increased from 8.5 to 9.
    • Cast range no longer extended by Li-Ming's unit radius, equal to 0.625.
    • Cast range effectively reduced from 9.125 to 9.

Talents

  • Level 20
    • Repulsion
      • Cast range bonus increased from 8.5 to 8.55.
      • Cast range effectively reduced from 17.625 to 17.55.
      • Cast range bonus in tooltip updated from 100% to 95%.

Updates

Abilities

  • Healing Beam [Q]
    • Cast range increased from 5.5 to 6.5.
    • Cast range no longer extended by Lt. Morales's unit radius, equal to 0.75.
    • Cast range effectively increased from 6.25 to 6.5.
    • Channel range increased from 7.5 to 8.25.
    • Channel range no longer extended by Lt. Morales's unit radius, equal to 0.75.
    • Channel range effectively unchanged, equal to 8.25.

Talents

  • Level 16
    • Extended Care
      • Cast range bonus increased from 1.65 to 1.95.
      • Cast range effectively increased from 7.9 to 8.45.
      • Channel range bonus reduced from 2.25 to 1.95.
      • Channel range effectively reduced from 10.5 to 10.2.

Bug Fixes

  • Fixed an issue that caused Lt. Morales's Extended Care to not extend the range of the alert sound for being almost out-of-range.

Updates

Abilities

  • Noxious Blossom [Q]
    • Cast range increased from 7.5 to 8.25.
    • Cast range no longer extended by Lunara's unit radius, equal to 0.75.
    • Cast range effectively unchanged, equal to 8.25.
  • Leaping Strike [R2]
    • Cast range increased from 5.5 to 6.25.
    • Cast range no longer extended by Lunara's unit radius, equal to 0.75.
    • Cast range effectively unchanged, equal to 6.25.

Talents

  • Level 4
    • Blossom Swell
      • Cast range bonus increased from 1.875 to 2.0625.
      • Cast range effectively increased from 10.125 to 10.3125.
  • Level 20
    • Forest's Wrath
      • Leaping Strike
        • Cast range bonus increased from 1.65 to 1.875.
        • Cast range effectively increased from 7.9 to 8.125.

Updates

Abilities

  • Snow Blind [Q]
    • Cast range increased from 9 to 9.75.
    • Cast range no longer extended by Mei's unit radius, equal to 0.875.
    • Cast range effectively reduced from 9.875 to 9.75.

Talents

  • Level 16
    • Fresh Powder
      • Cast range bonus increased from 3 to 3.25.
      • Cast range effectively increased from 12.875 to 13.

Updates

Abilities

  • Pinning Shot [W]
    • Cast range increased from 6.5 to 7.25.
    • Cast range no longer extended by Nova's unit radius, equal to 0.625.
    • Cast range effectively increased from 7.125 to 7.25.
  • Holo Decoy [E]
    • Cast range increased from 8 to 8.5.
    • Cast range no longer extended by Nova's unit radius, equal to 0.625.
    • Cast range effectively reduced from 8.625 to 8.5.

Talents

  • Level 1
    • Longshot
      • Basic Attacks
        • Basic Attacks range bonus increased from 2 to 2.3.
        • Basic Attacks range effectively increased from 9.125 to 9.425.
        • Basic Attacks range bonus in tooltip updated from 2 to 2.3.
      • Pinning Shot
        • Cast range bonus increased from 2 to 2.175.
        • Cast range effectively increased from 9.125 to 9.425.
  • Level 4
    • Holy Stability
      • Cast range bonus increased from 8 to 8.5.
      • Cast range effectively increased from 16.625 to 17.

Bug Fixes

  • Base
    • Adrenaline Rush [E]
      • Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More.

Updates

Abilities

  • Earthbind Totem [Q]
    • Cast range increased from 4 to 4.75.
    • Cast range no longer extended by Rehgar's unit radius, equal to 0.75.
    • Cast range effectively unchanged, equal to 4.75.

Talents

  • Level 1
    • Colossal Totem
      • Reactivation range increased from 3.5 to 4.75.
      • Reactivation range no longer extended by Rehgar's unit radius, equal to 0.75.
      • Reactivation range effectively increased from 4.25 to 4.75.
  • Level 7
    • Grounded Totem
      • Earthbind Totem
        • Cast range bonus increased from 2 to 2.1375.
        • Cast range effectively increased from 6.75 to 6.8875.
        • Cast range bonus in tooltip updated from 50% to 45%.
      • Colossal Totem
        • Reactivation range bonus increased from 2 to 2.1375.
        • Reactivation range effectively increased from 6.25 to 6.8875.
        • Activation and reactivation now have the exact same cast range.

Updates

Abilities

  • Napalm Strike [R2]
    • Cast range increased from 12 to 13.
    • Cast range no longer extended by Sgt. Hammer's unit radius, equal to 1.1875.
    • Cast range effectively reduced from 13.1875 to 13.

Talents

  • Level 20
    • Advanced Lava Strike
      • Cast range bonus increased from 9 to 9.75.
      • Cast range effectively increased from 22.1875 to 22.75.

Bug Fixes

  • The bonus damage from Sgt. Hammer's Advanced Lava Strike is now additive.

Updates

Abilities

  • Lurking Arm [E]
    • Cast range increased from 11 to 11.5.
    • Cast range no longer extended by Stukov's unit radius, equal to 0.6785.
    • Cast range effectively reduced from 11.6875 to 11.5.

Talents

  • Level 13
    • It Hungers
      • Cast range bonus increased from 3.3 to 3.45.
      • Cast range effectively reduced from 14.98750 to 14.95.

Bug Fixes

  • Level 1
    • Reactive Ballistospores
      • Fixed Reactive Ballistospores tooltip.

Updates

Base

  • Black Arrows [D]
    • Black Arrows now refers to what was previously called Banshee's Curse.
    • New Baseline Quest: Deal damage to Heroes or Structures (excluding Walls) with 3 stacks of Black Arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 50% 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes.
    • Reduced base damage bonus of Black Arrows to 15%.
    • Activatable portion of Black Arrows has been removed.
  • Possession [1]
    • Activate to force an enemy Minion to fight for Sylvanas's team. Catapults require 4 charges. Stores up to 4 charges. 25 seconds cooldown. 2 seconds cooldown between charges.

Talents

  • Level 1
    • Unfurling Shadows
      • Removed.
    • (New) Unrelenting Torment
      • Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second.
  • Level 4
    • (New) Haunting Arrows
      • You can now activate Black Arrows to cause all damage dealt to Stun non-Heroes. 90 second cooldown, reduced by 3 seconds when attacking a Structure.
    • Possession
      • Moved from Level 4 to Baseline Active.
  • Level 7
    • Barbed Shot
      • Bonus damage increased from 350% to 400%.
    • Lost Soul
      • Rework: Reduces the cooldown of Shadow Dagger when attacking non-Minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes.
  • Level 13
    • Windrunner
      • Recast window reduced from 5 seconds to 4 seconds.

Updates

Abilities

  • Psionic Storm [W]
    • Cast range increased from 8 to 8.75.
    • Cast range no longer extended by Tassadar's unit radius, equal to 0.8125.
    • Cast range effectively reduced from 8.8125 to 8.75.
  • Force Wall [E]
    • Cast range increased from 9 to 9.75.
    • Cast range no longer extended by Tassadar's unit radius, equal to 0.8125.
    • Cast range effectively reduced from 9.8125 to 9.75.

Talents

  • Level 1
    • Psi-Infusion
      • Cast range bonus increased from 2.7 to 2.8875.
      • Cast range effectively increased from 11.5125 to 11.6375.
  • Level 20
    • Force Barrier
      • Cast range bonus increased from 4.5 to 4.875.
      • Cast range effectively increased from 14.3125 to 14.625.

Updates

Talents

  • Level 1
    • Echo of the Elements
      • Rework: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, gains an extra charge will fork to an additional target each time it bounces.
    • Crash Lightning
      • Rework: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 240 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed.
    • Maelstrom Weapon
      • Moved from Level 7 to Level 1.
      • Rework: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 40 damage and increase the Movement Speed bonus to 40%. At 40 stacks, gain an additional 40 75 damage and Thrall permanently gains 15% increased Movement Speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing.
  • Level 7
    • Rolling Thunder
      • Moved from Level 1 to Level 7.
      • No longer increases Chain Lightning bounces by 1.
  • Level 16
    • Tempest Fury
      • No longer provides additional quest stacks.
    • Thunderstorm
      • Increased damage bonus provided at max stacks from 25% to 30%.
  • Level 20
    • Wind Rush
      • Cooldown increased from 80 seconds to 90 seconds.

Updates

Abilities

  • Frag Grenade [W]
    • Cast range increased from 8 to 8.75.
    • Cast range no longer extended by Tychus's unit radius, equal to 0.8125.
    • Cast range effectively increased from 8.8125 to 8.75.

Talents

  • Level 1
    • Quarterback
      • Cast range bonus increased from 4 to 3.9375.
      • Cast range effectively reduced from 12.8125 to 12.6875.
      • Cast range bonus in tooltip updated from 50% to 45%.

Bug Fixes

  • Base
    • Overkill [Q]
      • Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target.
      • If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target.
      • Fixed an issue that caused mounting to not interrupt Overkill.

Updates

Abilities

  • Judgement [R1]
    • Cast range increased from 12 to 12.5.
    • Cast range no longer extended by Tyrael's unit radius, equal to 0.75.
    • Cast range effectively reduced from 12.75 to 12.5.

Talents

  • Level 1
    • Ardent Restoration
      • Maximum healing stacks reduced from 10 to 8.
  • Level 4
    • Reciprocate
      • Damage reduced from 190 to 170.
  • Level 7
    • Burning Halo
      • Damge per second reduced from 15 to 12.
  • Level 10
    • Sanctification
      • Cooldown reduced from 90 seconds to 85 seconds.
      • Mana cost reduced from 75 to 70.
  • Level 20
    • Angel of Justice
      • Cast range effectively unchanged, equal to 18.75.
    • Aspect of Justice
      • Cast time reduced from 1.5 seconds to 1.25 seconds.
      • Cooldown reduction per enemy Hero hit increased from 10% to 15%.

Updates

Abilities

  • Hunter's Mark [D]
    • Cast range increased from 6 to 6.5.
    • Cast range no longer extended by Tyrande's unit radius, equal to 0.625.
    • Cast range effectively reduced from 6.625 to 6.5.

Talents

  • Level 7
    • Huntress' Fury
      • Cast range bonus reduced from 2.125 to 1.625.
      • Cast range effectively reduced from 8.75 to 8.125.

Bug Fixes

  • Base
    • Hatred [D]
      • Fixed Hatred Tooltip.
  • Level 20
    • Storm of Vengeance
      • Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack.

Bug Fixes

  • Level 1
    • Infest
      • Fixed Infest active current bonus tooltip.
  • Level 16
    • Mutalisk
      • Fixed Mutalisk tooltip.

Updates

Base

  • Basic Attack Damage decreased from 96 to 94.
  • You Want Axe? [D]
    • No longer has a cap on stacks.
    • Now causes Zul'jin to lose 3 stacks (15 hits) on death.

Talents

  • Level 1
    • Headhunter
      • Increased damage bonus per hero kill from 2% to 2.5%.