General
For general changes and/or gameplay updates, check out the official Patch Notes.
Heroes
Bug Fixes
- Can no longer mount while channeling All Shall Burn.
Updates
Talents
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Level 1
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Primal Aggression (W)
- Bonus damage to Minions and Mercenaries reduced from 100 to 90%
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Primal Aggression (W)
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Level 7
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Symbiosis (W)
- Cooldown reduction per Hero hit decreased from 0.5 to 0.4 seconds
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Symbiosis (W)
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Level 13
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Primal Swarm (W)
- Armor reduction after being hit by Dark Swarm decreased from -15 to -10
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Primal Swarm (W)
Bug Fixes
- Fixed an issue that caused Dark Swarm to deal more damage than intended to Minions, and Mercenaries after learning Primal Aggression.
- Fixed an issue that caused Dark Swarm to deal bonus damage to Monsters after learning Primal Aggression.
Updates
Abilities
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Fire Stomp (W)
- Initial damage reduced from 60 to 54
- Return damage reduced from 90 to 81
Talents
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Level 13
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Fire Devil (W)
- Damage reduced from 22 to 20 per second
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Fire Devil (W)
Updates
Talents
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Level 16
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Inoculation (W)
- Removed
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Inoculation (W)
Developer Comment: With the newly implemented Armor system, Inoculation and Shield Sequencer were both doing very similar things for Morales. We like the interaction and decision making that Shield Sequencer grants, so we have decided to keep it and remove Inoculation for now.
Updates
Abilities
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Empower Sulfuras (Q)
- Damage reduced from 211 to 201
Talents
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Level 20
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Heroic Difficulty (D)
- Health and Damage bonus reduced from 50 to 25%
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Heroic Difficulty (D)
Updates
Abilities
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Bloodlust (R)
- Duration reduced from 10 to 8 seconds
- Movement Speed bonus reduced from 30 to 25%
Updates
Abilities-
Earthquake (R)
- Cooldown increased from 60 to 100 seconds
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Sundering (R)
- Damage increased from 274 to 290
Updates
Abilities
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Charge (E)
- Cooldown reduced from 16 to 14 seconds
- Mana cost reduced from 50 to 45
Talents
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Level 4
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Warbringer (E)
- Cooldown reduction decreased from 8 to 6 seconds
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Warbringer (E)
Updates
Abilities
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Taz'dingo! (R)
- Cooldown increased from 60 to 90 seconds
- Mana cost increased from 50 to 75
Developer Comment: We were testing Taz'dingo internally at 60 seconds but had planned on shipping it at 90. This change didn't make it into the release for Zul'jin but we wanted to get it in place as quickly as possible.