General
For general changes and/or gameplay updates, check out the official Patch Notes.
Heroes
Bug Fixes
- The channel for Phase Shift will now properly cancel if the allied target dies.
- The channel for Phase Shift will now properly cancel if Brightwing is Rooted.
Bug Fixes
- The keychain attached to D.Va's Light Gun will now correctly appear during Hero Select.
Bug Fixes
- Casting Body Check with the Brute Force Talent on a Boss will no longer cause a Healing debuff icon to appear next to its Health bar.
- Fixed an issue causing Body Check to receive less bonus damage than intended after casting Double Up to reach 50 Armor.
Bug Fixes
- Fixed an issue that prevented Summon Water Elemental from being cast on the opposite side of unpathable terrain in areas that are within range and visible to the player.
Bug Fixes
- Fixed an issue causing the Shield Glare to lower the cooldown of the Blinded by the Light talent by an incorrect amount.
Releases
Junkrat, Junker Demolitionist, has been added to the Nexus and is now available for play! Read on for a brief overview of his Abilities.
Trait
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Total Mayhem
- Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies.
Basic Abilities
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Frag Launcher (Q)
- Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 117 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.
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Concussion Mine (W)
- Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine.
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Steel Trap (E)
- Place a trap on the ground that arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.Limit 1 active trap.
Heroic Abilities
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RIP-Tire (R)
- Create a motorized bomb with 500 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back, and dealing 750 damage to enemies in the center of the blast, and 450 damage to enemies outside of the center.
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Rocket Ride (R)
- After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.
Updates
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Basic Abilities
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Total Mayhem (Trait)
- Deals 75% reduced damage to Structures
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Rocket Ride (R)
- Damage reduced from 780 to 750
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RIP-Tire (R)
- Outer damage increased from 450 to 475
- Middle damage increased from 600 to 625
- Inner damage increased from 750 to 775
- Health increased from 500 to 530
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Total Mayhem (Trait)
Bug Fixes
- Shadow Fissure can now be cast on the minimap.
- Shadow Fissure can now be cast between map levels on the Haunted Mines battleground.
Bug Fixes
- Fixed an issue preventing Leoric's Basic Attack cleave animation from playing when using certain skins.
- Fixed an issue causing enemy Heroes affected by Leoric's Entomb ability to lose allied vision after Leoric had chosen the Buried Alive talent.
Bug Fixes
- Fixed an issue preventing Lunara from Leaping over several different friendly units after choosing the Boundless Stride talent.
Updates
Stats
- Basic Attack damage reduced from 97 to 88
Abilities
-
“It's Hammer Time!” Baseline Quest added
- !Quest: Hit 25 enemy Heroes with Storm Bolt. Enemy Heroes who die within 2.5 seconds of being hit by Storm Bolt grant 3 stacks.
- !Reward: Once you gained 25 stacks, Basic Attacks will reduce the cooldown of Storm Bolt by 1 second, and Storm Bolt will pierce the first target hit, hitting an additional target
-
Stormbolt (Q)
- Mana cost decreased from 60 to 50
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Avatar (R)
- Mana cost decreased from 100 to 80
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Haymaker (R)
- Mana cost decreased from 80 to 60
Talents
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Level 1
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Perfect Storm (Q)
- No longer reduces the Mana cost of Storm Bolt
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Perfect Storm (Q)
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Level 4
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Crowd Control (W)
- Removed
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Sledgehammer (Q)
- Damage bonus reduced from 400 to 300%
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Reverberation (W)
- Attack and Movement Speed slow duration increased from .5 to 1 seconds
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Thunder Burn (W)
-
Adjusted functionality:
- Now requires hitting an enemy Hero to create a second Thunder Clap
- Second Thunder Clap now also applies a 25% Attack Speed slow for 2.5 seconds.
-
Adjusted functionality:
-
Crowd Control (W)
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Level 7
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Piercing Bolt (Q)
- Removed
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Iron-Forged Momentum (Passive)
- Removed
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Landing Momentum (E)
- Removed
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Heavy Impact (E)
- Moved from Level 16
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Give 'em the Axe! (Passive)
- Moved from Level 16
- Bonus damage reduced from 60 to 50%
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Skullcracker (Passive)
- No longer grants bonus Attack Speed
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Added functionality:
- Every 3rd Basic Attack against an enemy now deals 60% bonus damage in addition to the stun
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Piercing Bolt (Q)
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Level 13
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Burning Rage (Passive)
- Removed
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Spell Shield (Passive)
- Removed
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(New Talent) Bronzebeard Rage (Passive)
- Passively deal damage to nearby enemies. Auto-attacking an enemy Hero who is stunned, rooted, or slowed increases the damage by 100% for 3 seconds
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Burning Rage (Passive)
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Level 16
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Dwarf Launch (E)
- Bonus range decreased from 50 to 40%
- Bonus impact radius removed
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Added functionality:
- Hitting an enemy Hero now reduces the cooldown of Dwarf Toss by 3 seconds
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Stoneform (D)
- Healing reduced from 40 to 30% of Muradin's Maximum Health
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Dwarf Launch (E)
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Level 20
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Unstoppable Force (R)
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New functionality:
- While Avatar is active you gain 20 Armor and Basic Attacks reduce the cooldown of Thunder Clap and Dwarf Toss by .5 seconds
-
New functionality:
-
Grand Slam (R)
- No longer reduces the Mana cost of Haymaker
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Added functionality:
- If an enemy Hero dies within 3 seconds of being hit by Haymaker, gain an additional charge of Haymaker
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Unstoppable Force (R)
Developer Comment: One of our goals with our changes to Muradin, and with many of our changes to Warriors going forward is to better normalize the amount of damage that they are able to put out. While we think it can be fun to play a Warrior who also does a ton of damage, we also want to make sure that Assassins have the primary role of doing high amounts of burst or sustained damage to the enemy team. In Muradin's case, we're hoping to focus him more towards being a highly durable Warrior who has a high amount of crowd control to both peel for allies and enable kills for his team. We liked the gameplay that Perfect Storm gave Muradin in rewarding him for hitting enemy Heroes with Storm Bolt, and his new baseline quest should also hopefully reward him for intelligently using Storm Bolt to secure kills due to the bonus stacks that he will gain. Muradin's talent tree had a lot of talents that were not being utilized well, both from a pick and win rate perspective, so we've consolidated a lot of the power of those talents in order to make his them more competitive with one another.
| LEVEL (TIER) | Muradin Talents | |||
|---|---|---|---|---|
| 1 (1) | Block (Passive) | (!) Perfect Storm (Q) | Third Wind (Trait) | |
| 4 (2) | Sledgehammer (Q) | Reverberation (W) | Thunder Burn (W) | |
| 7 (3) | Heavy Impact (E) | Give 'em the Axe! (Passive) | Skullcracker (Passive) | |
| 10 (4) | Avatar | Haymaker | — | — |
| 13 (5) | Healing Static (W) | Thunder Strike (W) | Bronzebeard Rage (Passive) | |
| 16 (6) | Dwarf Launch (E) | Imposing Presence (Active) | Stoneform (D) | |
| 20 (7) | Unstoppable Force (R) | Grand Slam (R) | Hardened Shield (Active) | Rewind (Active) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Underlined text indicates a MOVED Talent.
Bug Fixes
- Fixed an issue that drastically reduced the attack range of Feral Lunge.
Bug Fixes
- Abilities that move Heroes, like Alarak's Telekinesis and Stiches' Hook, no longer remove Weighted Pustule from the affected Hero.
Bug Fixes
- The area of effect indicator for Eagle Eye Tyrande's Lunar Flare should now be more visually apparent when cast on Sky Temple while using Low graphic settings.
Bug Fixes
- Caltrops will no longer display Health bars or selection rings when clicked.
Bug Fixes
- Zeratul's face mask will no longer appear to stretch in the Collection while using Low graphic settings.
Updates
Stats
- Basic Attack Damage reduced from 106 to 90
Abilities
-
“You Want Axe?” Baseline Quest added
- !Quest: Every 5 Basic Attacks against Heroes increases your Basic Attack damage by 1
- !Reward: After landing 75 Basic Attacks on enemy Heroes, increase your Basic Attack range by 1.1
- !Reward: After landing 150 Basic Attacks on enemy Heroes, your Twin Cleave will revolve twice
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Grievous Throw (Q)
- Duration decreased from 8 to 6 seconds
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Twin Cleave (W)
- Cooldown increased from 8 to 10 seconds
- Mana cost increased from 50 to 60
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Regeneration (E)
- Health restoration increased from 25 to 30% of maximum Health
Talents
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Level 1
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Boneslicer (Q)
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New functionality:
- Grievous Throw pierces all enemies and refunds 10 Mana per Hero hit. The effect is no longer is removed after 3 Basic Attacks.
-
New functionality:
-
You Want Axe? (Passive)
- Removed
-
Headhunter (Active)
- Moved from Level 4
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New functionality:
- !Quest: Kill all unique enemy Heroes. Each one increases your damage by 2%.
- !Reward: Increase your Basic Attack range by 1.1.
-
Recklessness (Passive)
- Moved from Level 7
-
Adjusted functionality:
- Gain 10% bonus attack damage while below 75% life.
- Gain 20% Spell Power while below 50% life.
-
Boneslicer (Q)
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Level 4
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Troll's Blood (E)
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New functionality:
- Increases Regeneration healing by 25%. If the effect fully finishes, also gain 10% of your maximum Mana.
-
New functionality:
-
(New Talent) Amani Rage (Active)
- Activate to instantly lose 50% of your current Health and regain it over 6 seconds. Gain 10 Armor while this heal is active.
-
Voodoo Shuffle (Active)
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Moved from Level 13
-
New functionality:
- Passively lower the cooldown and mana cost of Regeneration by 33%. Activate to remove to all slow and root effects.
-
New functionality:
-
Moved from Level 13
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Troll's Blood (E)
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Level 7
-
Vicious Assault (Q)
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New functionality:
- Grievous Throw's bonus damage is increased by 30%.
-
New functionality:
-
Arcanite Axes (W)
- Moved from Level 1
-
New functionality:
- Passively reduce the cooldown of Twin Cleave by 2 seconds.
- !Quest: Hit enemy Heroes with Twin Cleave.
- !Reward: Every enemy Hero hit increases the damage of Twin Cleave by .75. This talent has no cap.
-
Ferocity (Passive)
- Moved from Level 16
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Vicious Assault (Q)
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Level 13
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Eye of Zul'jin (Q)
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New functionality:
- Basic Attacks against enemies Heroes increase Zul'jin's movement speed by 3% for 2 seconds, stacking up to 30%
-
New functionality:
-
Lacerate (Trait)
- Moved from Level 16
-
Ensnare (Active)
- Moved from Level 20
- Now only hits enemy Heroes
- Duration reduced from 3 to 1.5 seconds
- Cooldown increased from 45 to 60 seconds
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Eye of Zul'jin (Q)
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Level 16
-
Swirling Death (W)
- Removed
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Let the Killing Begin (Passive)
- Moved from Level 4
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Wrong Place Wrong Time (W)
- Moved from Level 7
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Adjusted functionality:
- Heroes hit at the apex of your Twin Blades suffer an additional 150 damage and grant 5 stacks of You Want Axe.
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(New talent) No Mercy (Q)
- Basic Attacks against Heroes marked with Grievous Throw ignore Armor.
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Swirling Death (W)
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Level 20
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Amani Resilience (R)
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Added functionality:
- Also increases the duration of Taz'Dingo by 1 second in addition to the current effects.
-
Added functionality:
-
Buzzsaw (R)
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Added functionality:
- If Guillotine kills a Hero, instantly heal to full Health.
-
Added functionality:
-
Forest Medicine (E)
- Moved from Level 13
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New functionality:
- Regeneration no longer requires a channel and the heal cannot be interrupted.
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Amani Resilience (R)
Developer Comment: There are very few moments in the Nexus more intoxicating than beheading four enemy Heroes at once with Guillotine. Unfortunately, it was always a difficult choice to make when the time to pick Heroics came about. Taz'Dingo's synergy with his heavy attack-damage nature was very difficult to pass up. While we did not want to mess with a winning combination, we did want to augment his standard build and give the old troll some shiny new tools in which to help quickly dispatch his foes. His baseline quest is focused directly at what he does best and should help him feel progressively more potent as the match unravels. As with all of our reworks, we are extremely excited to hear what you think and greatly appreciate any feedback you have!
| LEVEL (TIER) | Zul'jin Talents | ||
|---|---|---|---|
| 1 (1) | Boneslicer (Q) | Recklessness (Passive) | (!) Headhunter (Passive) |
| 4 (2) | Troll's Blood (E) | Voodoo Shuffle (Active) | Amani Rage (active) |
| 7 (3) | Vicious Assault (Q) | (!) Arcanite Axes (W) | Ferocity (D) |
| 10 (4) | Taz'Dingo! | Guillotine | — |
| 13 (5) | Lacerate (W) | Eye of Zul'jin (Passive) | Ensnare (Active) |
| 16 (6) | Wrong Place Wrong Time (W) | No Mercy! (Passive) | Let the Killing Begin (Passive) |
| 20 (7) | Amani Resilience (R) | Buzzsaw (R) | Forest Medicine (E) |
- (!) indicates a Questing Talent.
- Italic text indicates a NEW Talent.
- Underlined text indicates a MOVED Talent.