General
Updates
Experience
- Small Experience Globes will now vanish if no allied Hero is within 15 radius of them.
A Call for Help
- Forts, Keeps, and Core will now grant allied Heroes that take damage in their radius
50 Armor for 4 seconds.
- Forts grant this Armor to allied Heroes within 5.4 range from their center.
- Keeps grant this Armor to allied Heroes within 6.8 range from their center.
- Core grants this Armor to allied Heroes within 8.2 range from their center.
- While this Armor is in effect, enemy Heroes that attack the target will be Slowed by 20%.
- Forts, Keeps, and Core will no longer prioritize an enemy Hero when an allied Hero is attacked.
Minions
- When a Hero attacks an enemy Structure with a Basic Attack, allied Minions nearby become Inspired, gaining 35% Attack Speed and 35% Movement Speed for 3 seconds.
Structures
-
Fort's Gates
- Health increased by 12.5%, from 5300 to 6000.
-
Keep's Gates
- Health increased by 12.5%, from 6150 to 7000.
-
Fort's Towers
- Health increased by 12.5%, from 4300 to 4850.
-
Keep's Towers
- Health increased by 12.5%, from 5300 to 6000.
-
Forts
- Health increased by 12.5%, from 15450 to 17380.
-
Keeps
- Health increased by 12.5%, from 20050 to 22550.
Bug Fixes
- Fixed an issue causing Minions to have their spawn increasingly delayed during the game.
Battlegrounds
Updates
Mercenaries
-
Siege Camp
Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
General
-
Watch Towers
- There is no longer a Watch Tower between the middle and top lanes.
- There are now 2 Watch Towers near Captain Blackheart, one on the left and one on the right.
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Objective
-
Doubloons
- Cast time to turn in Doubloons decreased from 7 to 5 seconds.
- You will now only drop half your Doubloons upon death (rounded down).
-
Treasure Chests
- A new Treasure Chest spawn location has been added near the top lane.
- During the first Objective phase, 1 Treasure Chest spawns near the top lane.
- In the next 3 Objective phases, 2 Treasure Chests spawn in random locations.
- For every Objective phase after that, all 3 Treasure Chests spawn.
-
Bombardment
- Bombardment now deals 20% reduced damage to Keeps and Cores.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
-
Recon Camp
Initial spawn delay reduced from 60 to 30 seconds.
-
Fortification Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Sentinel Camp
-
Sentinel
- Laner
- Health reduced by
12.5%10%, from 7200 to 6500.
- Health reduced by
- Laner
-
Sentinel
Objective
-
Payload
- Damage increased by 12.5%, from 1900 to 2135.
- Movement Speed increased by approximately 25%.
- Movement Speed with 1 Hero in range increased by 28%, from 1.75 to 2.25.
- Movement Speed with 2 Heroes in range increased by 22%, from 2.25 to 2.75.
- Movement Speed with 3 Heroes in range increased by 30%, from 2.5 to 3.25.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Sapper Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Objective
-
Guardians
- Attack Damage reduced by 25%.
- Health decreased from 400 to 300.
- Movement Speed increased from 3 to 3.5.
- Guardians now have 20 Spell Armor.
-
Punishers
- Punishers will no longer leap over Gates. Gates closer than Heroes will be targeted instead.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
-
Sapper Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Fortification Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Support Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Updates
Mercenaries
-
Siege Camp
- Initial spawn delay reduced from 60 to 30 seconds.
-
Bruiser Camp
- Initial spawn delay reduced from 60 to 30 seconds.
Objective
-
Warheads
- There will now be fewer Warheads that spawn.
- The 1st Objective phase will have from 2 to 3 Warheads.
- The 4th Objective phase will have from 3 to 4 Warheads.
- Any other Objective phase will have exactly 2 Warheads.
- Cast time increased from 1.5 to 2.5 seconds.
- Damage updated from 2300 to 1000 plus 12.5% of the target's maximum Health.
- Warheads now ignite Structures, dealing damage equal to 0.8% of their maximum Health per second over 12 seconds.
- Heroic Basic Attacks will refresh the duration to 8 seconds if lower.
- There will now be fewer Warheads that spawn.
Heroes
Bug Fixes
-
Level 16
-
Mocking Strikes
- Fixed an issue that caused Basic Attacks to display incorrectly when attacking a Silenced Hero after selecting Mocking Strikes.
-
Mocking Strikes
Bug Fixes
-
Level 4
-
Shield Surge
- Buff Bar tooltip updated.
-
Shield Surge
-
Level 7
-
Final Cut
- Buff Bar updated to show remaining duration.
- Now consumed if attacking while Blinded.
-
Final Cut
-
Level 16
-
Titan Killer
- Bonus damage is now dealt before the primary Basic Attack damage. All other associated effects will still occur if this kills the target.
-
Titan Killer
Bug Fixes
-
Base
-
Frostmourne Hungers [D]
- Fixed an issue that caused impact visuals and sound effects to be created on Arthas.
-
Frostmourne Hungers [D]
Bug Fixes
-
Level 1
-
Greed
- Fixed an issue that caused Globes of Annihilation empowered by Tide of Sin to deal more damage than intended to non-Heroes.
-
Greed
-
Level 4
-
Battleborn
- Fixed an issue that caused impact visuals and sound effects to be created on Azmodan.
-
Battleborn
-
Level 16
-
Total Annihilation
- Now displays as Total Annihilation in the Death Recap.
-
Total Annihilation
-
Level 20
-
Pride
- Now displays as a quest.
-
Pride
Bug Fixes
-
Base
-
Phase Shift [Z]
- Cast indicator is no longer hidden if the target is Polymorphed.
-
Phase Shift [Z]
-
Level 13
-
Pixie Boost
- Movement Speed now gradually decays over is duration instead of in chunks.
-
Pixie Boost
Bug Fixes
-
Level 1
-
Charged Strikes
- Fixed an issue that caused Charged Strikes to trigger multiple times in a row when gaining attack speed.
- Now applies to the next Basic Attack that is fired instead of the next Basic Attack that connects.
- Now displayed in the Buff Bar while in progress.
- Now increases in progress when Cassia fires her Basic Attack instead of after the missile impact.
- Progress is now displayed in the Buff Bar.
-
Charged Strikes
-
Level 16
-
Martial Law
- Bonus damage is now dealt before the primary Basic Attack damage. All associated effects will still occur if this kills the target.
-
Martial Law
Bug Fixes
-
Level 10
-
Storm, Earth, Fire
- Earth's attack Slow is now prevent by Blinds and Evasion.
- Earth's Splash attacks are now prevented if the primary target is Evading.
- Storm and Fire's attacks will now display as crits if granted an applicable Physical damage buff instead of a Spell damage buff.
-
Storm, Earth, Fire
Bug Fixes
-
Base
-
Sand Blast [Q]
- Sand Echo will now be revealed to the target when hit by Sand Echo's Basic Attack.
- Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible.
-
Sand Blast [Q]
-
Level 20
-
Unravelling
- Sand Echo will now be revealed when their Basic Attacks or Sand Blast deals damage while they are not visible.
-
Unravelling
Bug Fixes
-
Base
-
Self-Destruct [E]
- Charge gained from Basic Attacks now occurs after all targets have been hit.
- Fixed an issue that caused Self-Destruct knockback to not apply correctly.
-
Self-Destruct [E]
-
Level 4
-
Nuclear Option
- Self-Destruct charge gained from hitting targets in the Basic Attack bonus area now occurs after all targets have been hit.
-
Nuclear Option
Bug Fixes
-
Base
-
Dragonflight [Z]
- Fixed an issue that caused Dragonflight's cast animation to be interrupted when Deathwing hits another Deathwing with his Basic Attack.
-
Dragonflight [Z]
-
Level 7
-
Death Drop
- Armor reduction is now refreshed in duration when re-applied.
-
Death Drop
-
Level 13
-
Fire and Fury
- Fixed an issue that caused Basic Attack impact visuals to be displayed on Deathwing if attacking a Slowed Hero.
-
Fire and Fury
Updates
Base
-
Brushstalker [Z]
- Cooldown increased from 75 seconds to 240 seconds.
- Cooldown is reduced by 50 seconds when a Regeneration Globe is picked up.
Talents
-
Level 20
-
Apex Predator
- Cooldown reduction increased from 50 to 190 seconds.
-
Apex Predator
Bug Fixes
-
Level 1
-
Guitar Hero
- Healing visuals will no longer occur if E.T.C. is Blinded, the target is Evading, or if E.T.C.'s Health is at max.
-
Guitar Hero
Bug Fixes
-
Level 13
-
Sustained Winds
- Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
-
Sustained Winds
Bug Fixes
-
Level 1
-
Arsenal Synergy
- Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects.
-
Mobile Offense
- Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects.
-
Arsenal Synergy
-
Level 4
-
Inhibiting Energy
- Cooldown is now applied when Phase Bomb is fired.
- Now applies to the next Basic Attack fired, instead of the next Basic Attack that connects.
-
Inhibiting Energy
Bug Fixes
-
Base
-
Rock-It! Turret [Q]
- Fixed an issue that caused Defense Matrix applied to Gazlowe to not reduce Turret damage.
- Fixed an issue that caused Rock-It! Turrets created by an Ultimate Evolution clone of Gazlowe to not gain the increased damage.
-
Rock-It! Turret [Q]
-
Level 13
-
Positive Reinforcement
- Fixed an issue that caused the bonuses to be applied when a Rock-It Turret attacked a target, instead of when it hits a target.
-
Positive Reinforcement
-
Level 16
-
Ark Reaktor
- Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage.
- Fixed an issue that caused the miniature Rock-It! Turret to not fire at the correct location.
-
Firin' Mah Lazors
- Fixed an issue that caused the warning indicator to be visible in the Fog of War.
- Fixed an issue that caused Defense Matrix applied to Gazlowe to not modify their damage.
-
Overklock
- Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
-
Ark Reaktor
Bug Fixes
-
Level 10
-
Go for the Throat
- Fixed an issue that caused Go for the Throat to play its cast animation on the target when Greymane targets another Greymane.
-
Go for the Throat
-
Level 16
-
Alpha Killer
- Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
-
Alpha Killer
-
Level 20
-
Hunter's Blunderbuss
- Now occurs while Blinded.
- Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist.
-
Tooth and Claw
- Now searches after all effects on the primary target have completed, with the exception of Wizened Duelist.
-
Hunter's Blunderbuss
Updates
Talents
-
Level 16
-
Fiery Brand
- Attacking a different Hero from the last Hero attacked now resets progress on the previously attacked Hero.
- Blinds and Evasion now prevent any progress from being granted.
- If the target gains Stasis or Invulnerable, progress will be lost.
- Stacks now last 300 seconds.
-
Fiery Brand
Bug Fixes
-
Base
-
Dive [Q]
- Fixed an issue that caused Dive to play sound and visual effects twice if Illidan is targeting another Illidan.
-
Dive [Q]
-
Level 16
-
Fiery Brand
- Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
-
Fiery Brand
Bug Fixes
-
Base
-
Valorous Brand [Q]
- Fixed an issue that caused Valorous Brand's benefits for being consumed to be granted when the target gains Invulnerable, Stasis, or is killed.
- Fixed an issue that caused Valorous Brands to heal Imperius when a Branded target enters Stasis, gains Invulnerable, or is killed.
- Valorous Brands are no longer consumed if Imperius is Blinded or the target is Evading.
-
Valorous Brand [Q]
-
Level 1
-
Burn the Impure
- Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
- Now displays as Burn the Impure in the Death Recap.
- Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.
-
Burn the Impure
-
Level 7
-
Flash of Anger
- Additional target search now occurs after all effects on the primary target.
- Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.
-
Holy Fervor
- No longer prevented by Blinds or Evasion.
-
Flash of Anger
-
Level 13
-
Divine Rage
- Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed.
- Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.
-
Divine Rage
-
Level 20
-
Unrelenting Descent
- Fixed an issue that caused Valorous Brands to grant cooldown reduction when a Branded target enters Stasis, gains Invulnerable, or is killed.
- Since Blinds no longer consume Valorous Brands, this is now prevented by those effects.
-
Unrelenting Descent
Bug Fixes
-
Level 10
-
Water Elemental
- Fixed an issue that caused Water Elemental's Basic Attack splash to hit Evading targets.
- Water Elemental's Basic Attack splash no longer reveals the targets it hits.
- Water Elemental's Basic Attack splash now reveals the area.
-
Water Elemental
Bug Fixes
-
Base
-
Condemn [W]
- Fixed an issue that caused Condemn to pull Unstoppable targets.
-
Condemn [W]
Bug Fixes
-
Base
- Basic Attack Splash damage now occurs while Blinded, but is still prevented by Evading targets.
Updates
Talents
-
Level 20
-
Rebirth
- Now has 3 charges.
-
Rebirth
Bug Fixes
-
Level 10
-
Phoenix
- Attack damage is now affected by Defense Matrix when Kael'thas is under its effects.
- Attack Splash no longer reveals targets hit.
- Attack Splash now reveals the area it hits.
-
Phoenix
Bug Fixes
-
Base
-
Chains of Kel'Thuzad [E]
- Now reveal both targets on chain link connection.
-
Chains of Kel'Thuzad [E]
-
Level 20
-
The Damned Return
- Fixed an issue that caused the Shade to not be revealed when it deals damage.
-
The Damned Return
Bug Fixes
-
Base
-
Ravage [Q]
- Fixed an issue that caused Ravage to play its cast animation on the target when Kerrigan targets another Kerrigan at close range.
-
Ravage [Q]
Bug Fixes
-
Base
-
Radiant Dash [Q]
- Fixed an issue that caused Radiant Dash to appear incorrectly when cast on another Kharazim.
-
Radiant Dash [Q]
-
Level 1
-
Iron Fists
- Fixed an issue that caused the triggering attack to not play the correct impact sound.
-
Iron Fists
Bug Fixes
-
Level 4
-
Charged Blast
- Tal Rasha's Elements bonus is now additive instead of multiplicative.
- Now deals damage before the Basic Attack deals damage.
-
Charged Blast
-
Level 7
-
Seeker
- Now shows in the Death Recap as its own entry.
- Now displays as Seeker in the Death Recap.
- Now happens after the third Magic Missile deals damage.
-
Seeker
-
Level 20
-
Tal Rasha's Elements
- Tal Rasha's Elements bonus is now additive instead of multiplicative.
-
Tal Rasha's Elements
Bug Fixes
-
Level 7
-
Wild Vigor
- Fixed an issue that caused the 4th Basic Attack to not display impact effects.
- Now applies to the next 4 Basic Attacks fired, instead of the next 4 Basic Attacks that connect.
- Now applies to the next attack fired instead of the next attack that hits.
-
Wild Vigor
Bug Fixes
-
Base
-
Crossfade [W]
- Crossfades from different Lúcios can now stack together.
- Fixed an issue that caused the display of affected allies to not display correctly if more than 7 Heroes are in Crossfade's radius.
- The display of affected allies of Crossfade now include targets in the Boombox Crossfade radius.
-
Soundwave [Q]
- Fixed an issue that caused Soundwave to push Unstoppable targets.
-
Crossfade [W]
-
Level 1
-
Party Mix
- Fixed an issue that caused toggling between Healing Boost and Speed Boost to cause the duration counter to be inaccurate.
-
Party Mix
-
Level 13
-
All Together
- Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant Movement Speed.
- Fixed an issue that caused the Movement Speed bonus to not behave consistently if multiple Lúcios are in the game.
-
All Together
-
Level 20
-
House Party
- Fixed an issue that caused allies in the Boombox's Crossfade radius to not grant bonus Healing.
- Fixed an issue that caused the Healing bonus to not behave consistently if multiple Lúcios are in the game.
-
Summer Anthem
- Now grants its effects to allies in Boombox's Crossfade radius.
-
House Party
Bug Fixes
-
Base
-
Corpse Spiders [Q]
- Fixed an issue that caused Defense Matrix to not reduce the damage of Corpse Spiders.
- Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Corpse Spiders.
-
Zombie Wall [W]
- Fixed an issue that caused Defense Matrix to not reduce the damage of Zombie Wall.
- Fixed an issue that caused Ultimate Evolution clones of Nazeebo to not grant Spell Power bonuses to Zombie Wall.
-
Corpse Spiders [Q]
-
Level 7
-
Dead Rush
- Now increases the damage of already existing Zombie Wall Zombies when the talent is selected.
-
Dead Rush
-
Level 10
-
Gargantuan
- Fixed an issue that caused Defense Matrix to not reduce the damage of the Gargantuan.
-
Gargantuan
Bug Fixes
-
Level 4
-
Backbiter
- Fixed an issue that caused Backbiter to not move Orphea if she is Rooted.
-
Chaotic Assault
- Fixed an issue that caused the damage bonus to be granted when Orphea has less than 3 Overwhelming Chaos if she dies with 3 Overwhelming Chaos.
-
Backbiter
-
Level 10
-
Crushing Jaws
- Fixed an issue that caused Crushing Jaws pull to not apply correctly.
-
Crushing Jaws
Bug Fixes
-
Level 7
-
Unstable Compound
- Mana restored is now bundled together when multiple Heroes are hit.
- Mana restoration now restores all Mana at once, instead of 10 Mana for each individual Hero hit.
-
Unstable Compound
Bug Fixes
-
Base
-
Ghost Wolf [Z]
- Fixed an issue that caused Ghost Wolf Lunge attacks targeted at Rehgar to cause the target Rehgar to play an attack animation.
-
Ghost Wolf [Z]
-
Level 16
-
Hunger of the Wolf
- Fixed an issue that caused Blinds and Evasion to not prevent this from activating.
-
Hunger of the Wolf
Bug Fixes
-
Level 13
-
Dire Beast
- Now causes Misha, Charge! to display as a critical when at 5 or more stacks.
- Bonus damage is now applied to the next Misha, Charge!
-
Dire Beast
Bug Fixes
-
Base
-
Advancing Strikes [Trait DQ]
- Blind and Evasion now prevent activation.
-
Advancing Strikes [Trait DQ]
Bug Fixes
-
Level 1
-
Ambush
- Now displays the remaining duration until the Cloak becomes active around the Trait button.
-
Ambush
-
Level 7
-
Pulse Detonation Core
- First instance of damage is now displayed as Spider Mines in the Death Recap.
- Mana restored is now bundled together when multiple Heroes are hit.
- Mana restored is now combined for Siege Mode attacks.
-
Pulse Detonation Core
-
Level 20
-
Shrapnel Mines
- Duration of all Amor reduction stacks are now refreshed when re-applied.
-
Shrapnel Mines
Bug Fixes
-
Level 16
-
Giant Slammer
- Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
- Now displays as Giant Slammer in the Death Recap.
-
Giant Slammer
Bug Fixes
-
Level 4
-
Playtime!
- Mana restored is now bundled together when multiple Heroes are hit.
- Tooltip updated to include Mana restored when hitting Heroes with Slam's inner area.
-
Playtime!
Bug Fixes
-
Base
-
Resonance Beam [Trait]
- Fixed an issue that caused Resonance Beam to gain charge prior to dealing damage past the first instance of damage.
-
Resonance Beam [Trait]
-
Level 7
-
Arc Discharge
- Now happens prior to all other effects when a Basic Attack would grant progress.
-
Arc Discharge
-
Level 10
-
Archon
- Splash attacks now happen after all other effects on the primary target have completed.
-
Archon
Updates
Talents
-
Level 13
-
Brutal Strike
- Now loses stacks when attacking while Blinded or against Evading enemies.
-
Brutal Strike
Bug Fixes
-
Base
-
Butcher's Brand [W]
- Fixed an issue that caused Butcher's Basic Attack impact visuals to not be correctly altered against Branded targets.
-
Butcher's Brand [W]
-
Level 13
-
Brutal Strike
- Now consumed while Blinded or against Evading enemies.
- Now displays in the Buff Bar.
-
Savage Charge
- Now displays as Savage Charge in the Death Recap.
-
Brutal Strike
Updates
Talents
-
Level 10
-
Longboat Raid
- Decreased Move speed no longer decreases the Longboat Raid's starting speed and now reduces Longboat Raid Move speed by 25%.
-
Longboat Raid
Bug Fixes
- Baleog's Basic Attack damage will now be properly affected by other damage modifiers when empowered by Explosive Attacks.
- Fixed an issue that caused Olaf's charging attack to not gain the benefits of Nordic Attack Squad or Impatience is a Virtue.
-
Olaf
- Fixed an issue that caused Charge to not grant the bonuses from Nordic Attack Squad.
- Fixed an issue that caused Charge to go on cooldown when targeting enemies near Olaf's position.
- Fixed an issue that caused Charge to not grant the bonuses from Impatience is a Virtue.
-
Erik
- Increase Move speed no longer increases Erik's starting speed and now grants Erik 15% Move speed, stacking with other effects.
-
Baleog
- Fixed an issue that caused Splash damage to not grant bonuses from Impatience is a Virtue.
-
Level 1
-
Explosive Attacks
- Bonus damage is now a multiplicative bonus.
-
Explosive Attacks
-
Level 13
-
Nordic Attack Squad
- Bonus damage is now dealt before the primary Basic Attack damage. All other effects will still occur if this kills the target.
-
Nordic Attack Squad
Updates
Talents
-
Level 7
-
(New) Elemental Assault
- After using a Basic or Heroic Ability, Thrall's next Basic Attack within 4 seconds deals 45% more damage.
-
Follow Through
- Removed.
-
(New) Elemental Assault
Bug Fixes
-
Level 16
-
Tempest Fury
- The initial third Windfury attack now features impact visuals.
-
Tempest Fury
Bug Fixes
-
Level 7
-
Focus Fire
- No longer progresses while Blinded or against Evading targets.
- Now displays in the Buff Bar how many hits have occurred on the current attack target, as well as the window before tracking resets.
- Now progresses prior to dealing damage instead of after dealing damage.
-
Focus Fire
Bug Fixes
-
Level 13
-
Law and Order
- Now displays in the Buff Bar.
-
Law and Order
Bug Fixes
-
Level 4
-
Mark of Mending
- Now displays as Mark of Mending in the Death Recap.
-
Mark of Mending
Updates
Base
-
Holy Light [Q]
- Range increased from 7.75 to 8.
- Range is no longer increased to 8.75 after selecting Holy Shock.
Talents
-
Level 4
-
Holy Shock
- No longer grants reduced cooldown or Mana cost and instead costs less Mana and has a lower cooldown.
- Now features its own active button.
-
Holy Shock
Bug Fixes
-
Level 4
-
Guardian of Ancient Kings
- Duration is now increased by talents that grant additional Devotion Armor duration.
-
Guardian of Ancient Kings
-
Level 16
-
Benediction
- Fixed an issue that could cause abilities cast while Benediction is active to grant Uther Mana.
-
Benediction
Updates
Talents
-
Level 7
-
Slice and Dice
- Rework: Grants 400% Attack Speed which is lost after attacking 3 times or after 3 seconds. Cooldown for the next attack after the third will not be reduced.
-
Slice and Dice
Bug Fixes
-
Base
-
Vault [E]
- Damage bonus now applies to the next Basic Attack fired.
-
Vault [E]
-
Level 10
-
Rain of Vengeance
- Fixed an issue that caused cast visuals to not display correctly.
-
Rain of Vengeance
Updates
Talents
-
Level 10
-
Warbringer
- Mana cost reduction reduced from 22.5 to 20.
-
Warbringer
-
Level 20
-
Demoralizing Shout
- Cooldown reduction increased from 2.5% to 5%.
-
Demoralizing Shout
Bug Fixes
-
Level 4
-
Twin Blades of Fury
- Fixed an issue that caused Twin Blades of Fury to display the wrong cooldown reduction value.
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Twin Blades of Fury
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Level 20
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Glory of the Alliance
- Fixed an issue that caused Glory to the Alliance to display incorrect cooldown reduction value after selection.
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Glory of the Alliance
Bug Fixes
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Level 7
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Saintly Greatstaff
- Marker is no longer removed if Whitemane is Blinded or target is Evading.
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Saintly Greatstaff
Bug Fixes
- Summons are now affected by Defense Matrix and Ultimate Evolution damage modifications.
Bug Fixes
- Targets that enter the splash area between instances of Zarya's Basic Attack hitting the primary target will no longer be hit instantly.
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Level 7
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Deep Burn
- Energy gained is now bundled together when multiple marked Heroes are hit.
- Energy is now gained after the primary target and all Splash attack targets have been hit, causing all target to take equal damage when Deep Burn grants Zarya Energy.
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Deep Burn
Bug Fixes
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Level 20
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A Surprise For Ya!
- Now gains the benefits of Berserker being active if the fired Attack had Berserker active.
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A Surprise For Ya!