General
For general changes and/or gameplay updates, check out the official Patch Notes.
Heroes
Updates
Abilities
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Fortified Bunker (R)
- Health increased from 1305 to 1435
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Combustion (R)
- There is now a .5 second window after casting where Combustion cannot be canceled (this is to prevent accidental canceling from rapid key presses)
Talents
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Level 4
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Feeding the Flame (Q)
- Cooldown reduction increased from 1.5 to 2 seconds
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Feeding the Flame (Q)
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Level 7
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Incinerator Gauntlets (Passive)
- Bonus damage increased from 50% to 70%
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Crossfire (Q)
- Damage increased from 132 to 139
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Grill and Kill (W)
- Damage bonus decreased from 25% to 20%
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Incinerator Gauntlets (Passive)
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Level 13
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Suppressive Fire (Q)
- Spell Power reduction increased from 15% to 20% per stack.
- Spell Power reduction increased from 30% to 40% total.
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Nanomachine Coating (W)
- Attack Speed slow now also applies to Oil Spills that are on fire
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Suppressive Fire (Q)
-
Level 16
-
Juggernaut Plating (Active)
- Shield bonus increased from 100% to 125% of damage reduced
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Juggernaut Plating (Active)
Bug Fixes
- Fixed an issue that allowed Heroes to bypass the movement speed reduction from ignited Oil Spills if Blaze chose the Adhesive Petroleum talent.
- Fixed an issue causing Stimpack and Pyromania voiceover lines to be heard globally.
Updates
Stats
- Base Maximum Health increased from 1395 to 1450
- Health Regen increased from 2.91 to 3.02
Updates
Stats
- Basic Attack Damage reduced from 176 to 173
Abilities
-
Storm Bow (Q)
- Damage reduced from 297 to 291
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Scatter Arrow (W)
- Ricochet damage reduced from 90 to 88
Talents
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Level 7
-
Sharpened Arrowheads (W)
- Decreased Armor reduction from 5 (to a maximum of 25) to 4 (to a maximum of 20)
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Sharpened Arrowheads (W)
Updates
Talents
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Level 4
-
Regenerative Bio-Steel (D)
- Healing reduced from 15% to 10% of Sgt. Hammer's Basic Attack damage dealt in Siege Mode.
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Regenerative Bio-Steel (D)
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Level 7
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Graduating Range (D)
- Range reduced from 1.1 to 1 per stack, up to a maximum of 3
-
Graduating Range (D)
Updates
Stats
- Basic Attack damage reduced from 88 to 84
Talents
-
Level 7
-
Poisoned Spear (Q)
- Damage reduced from 125% to 100% of Ancient Spear's damage.
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Poisoned Spear (Q)
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Level 16
-
Nerves of Steel (Active)
- Duration reduced from 5 to 3 seconds
- Shield amount reduced from 30% to 25% of Maximum Health
- Cooldown reduced from 70 to 60 seconds
-
Nerves of Steel (Active)
Updates
Stats
- Base Maximum Health reduced from 1456 to 1425
- Health Regen reduced from 3.04 to 2.97
Abilities
-
Shadow Dagger (W)
- Cooldown increased from 10 to 11 seconds
Talents
-
Level 4
-
Lost Soul (W)
- Cooldown reduction per Hero hit reduced from 1.25 to 1 second
-
Lost Soul (W)
Bug Fixes
- Fixed an issue preventing Tyrael from gaining stacks of Ardent Restoration from the damage dealt by the Burning Halo talent.
Updates
Stats
- Basic Attack Damage increased from 80 to 82
Updates
Abilities
-
Ambush (Q)
- Armor reduction duration increased from 4 to 5 seconds
Talents
-
Level 1
-
Vigor (Passive)
- Passive energy regeneration increased from 2 to 2.5 per second.
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Combat Readiness (Passive)
- Physical Armor increased from 60 to 75
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Vigor (Passive)
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Level 4
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Relentless Strikes (Q)
- Sinister Strike energy reduction increased from 10 to 15
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Relentless Strikes (Q)
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Level 7
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Mutilate (Q)
- Damage bonus increased from 100% to 125%
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Fatal Finesse (W)
- Damage gained per enemy Hero hit increased from 3 (to a maximum of 60) to 4 (to a maximum of 80)
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Mutilate (Q)
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Level 13
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Blind (W)
- Bonus blind duration increased from 2 to 2.5 seconds
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Blind (W)
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Level 20
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Adrenaline Rush (R)
- Energy regeneration increased from 30 to 40 per second
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Adrenaline Rush (R)
Updates
Talents
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Level 4
-
Grim Scythe (Q)
- Cooldown reduction per enemy hit increased from .75 to 1 second
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Jailors (E)
- Bonus Attack and Movement Speed reduced from 50 to 40%
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Grim Scythe (Q)
-
Level 7
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Harvest Vitality (W)
- Heal increased from 60 to 70%
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Harvest Vitality (W)