General
For general changes and/or gameplay updates, check out the official Patch Notes.
Heroes
Updates
-
Evolve Monstrosity (R)
- Minion Stack bonus increased from 4% to 5% Health and Damage.
- Monstrosity Health increased from 600 (+60 per level) to 600 (+72 per level).
- Monstrosity now takes 50% less damage from Minions and Structures.
Bug Fixes
- Abathur's Hivemind can no longer benefit Vehicles.
- Fixed an issue in which Abathur could become permanently stuck in Symbiote form under very specific circumstances.
- Abathur's Bombard Strain now appropriately lists a 66% damage bonus for Locusts in its tooltip.
- Visual effects for Abathur's Deep Tunnel are no longer visible through line of sight blockers for opponents when Symbiote is cancelled.
Updates
-
Basic Attack
- Locust Needles (Talent) damage increased from 35% to 50%
-
Impale (Q)
- Stun duration decreased from 1.25 to 1 second
-
Harden Carapace (W)
-
Persistent Carapace (Talent)
- Duration bonus increased from 2 to 3 seconds
-
Chitinous Plating (Talent)
- Shield bonus reduced from 50% to 40%
-
Persistent Carapace (Talent)
-
Burrow Charge (E)
- Cooldown increased from 14 to 16 seconds
-
Epicenter (Talent)
- Impact area and Damage bonuses reduced from 100% to 85%
-
Web Blast (R)
- Duration increased from 5 to 8 seconds
- Cooldown increased from 45 to 60 seconds
-
Cryptweave (Talent)
- Now channels for 4 seconds to increase the duration of Web Blast for 4 seconds. Usable once per Web Blast cast
Bug Fixes
- Fixed an issue that could cause Anub'arak to become stuck after using Burrow Charge near a Wall.
- Heroes will no longer be teleported back to Stitches if they are Gorged when Stitches comes under the effects of Anub'arak's Web Blast.
Updates
- Envenom (Talent) removed
- Frozen Wastes (Talent) moved from Level 1 to Level 4
- Eternal Hunter (Talent) moved from Level 4 to Level 1
-
Basic Attack
-
Rune Tap (Talent)
- Heal amount reduced from 4% to 3% of maximum Health
-
Rune Tap (Talent)
-
Frostmourne Hungers (Trait)
-
Obliterate (Talent)
- Search radius increased by 25%
-
Obliterate (Talent)
-
Death Coil (Q)
- Mana Cost decreased from 55 to 50
-
Howling Blast (W)
- Mana cost decreased from 75 to 70
-
Frost Presence (Talent)
- Cooldown reduction increased from 2 to 3 seconds
-
Frozen Tempest (E)
- Mana drain increased from 12 to 15 per second
- Radius increased by approximately 15%
- Initial damage per second increased from 20 to 26
- Scaling damage increased from 3 to 4
-
Frozen Wastes (Talent)
- No longer increases Frozen Tempest's radius
- Now decreases Frozen Tempest's Mana cost by 3 per second
-
Biting Cold (Talent)
- No longer increases Frozen Tempest's Mana cost
- Scaling damage increased from 5.5 to 6
-
Summon Sindragosa (R)
- Cooldown decreased from 90 to 80 seconds
- Slow duration on Heroes increased from 3 to 4 seconds
-
Absolute Zero (Talent)
- Hero root duration increased from 1.5 to 2 seconds
- Hero slow duration increased from 1.5 to 2 seconds
-
Army of the Dead (R)
- Cooldown increased from 90 to 100 seconds
- Initial Ghoul heal reduced from 150 to 104
- Scaling Ghoul heal reduced from 30 to 24
-
Legion of Northrend (Talent)
- Ghoul duration bonus changed from a 50% increase to a 5 second increase
- Now increases Ghoul heal by 25%
Updates
- Bolt of the Storm (Talent) added at Level 20
Bug Fixes
- Internal text will no longer display when Azmodan's Demons kill Murky's Egg.
- Visual explosion effects for Azmodan's Globe of Annihilation with the Sieging Wrath Talent will now properly appear at long distances.
Updates
- Starting Health decreased from 775 to 750
- Scaling Health decreased from 140 to 130
- Rewind (Talent) moved from Level 13 to Level 20
- Bolt of the Storm (Talent) removed
-
Phase Shift (Z)
- Cooldown increased from 30 to 45 seconds
-
Phase Shield (Talent)
- Shield scaling increased from 25 to 50 per level
-
Polymorph (W)
- Mana Cost increased from 60 to 75
-
Pixie Dust (E)
- Buff duration decreased from 4 to 3 seconds
- Movement Speed bonus decreased from 25% to 20%
- Block charges granted reduced from 2 to 1
- Cooldown decreased from 12 to 10 seconds
- Mana Cost reduced from 75 to 60
Bug Fixes
- A Sgt. Hammer in Siege Mode now properly becomes mobile while under the effects of Brightwing's Polymorph, and will no longer be in Siege Mode when Polymorph expires.
Updates
- The color of Chen's Brew resource bar has been changed to yellow.
- Swift Reflexes (Talent) moved from Level 7 to Level 4
-
Basic Attack
- Attack Speed increased by 11%
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Fortifying Brew (Trait)
- Last Drop (Talent) removed
- Bottomless Mug (Talent) moved from Level 4 to Level 1
- Chug (Talent) moved from Level 4 to Level 16
- Combat Stance (Talent) moved from Level 16 to Level 7
- Starting Brew regeneration increased from 30 to 40 Brew per second upon activation
-
Bolder Flavor (Talent)
- Moved from Level 7 to Level 16
- Shield regeneration rate and maximum Shield amount increased from 33% to 40%
-
Brewmaster's Balance (Talent)
- Health regeneration bonus increased from 5 (+1 per level) to 10 (+1.5 per level)
- Movement Speed bonus increased from 15% to 20%
-
Health regeneration and Movement Speed Bonuses have been swapped
- While at or below 50 Brew, gain 20% Movement Speed
- While at or above 50 Brew, regenerate an additional 10 (+1.5 per level) Health per second
-
Flying Kick (Q)
- Deadly Strike (Talent) moved from Level 1 to Level 4
-
Pressure Point (Talent)
- Moved from Level 7 to Level 16
- No longer roots the target for 1 second, and instead applies a 90% slow for 1 second
-
Combination Attack (Talent)
- Attack damage bonus decreased from 200% to 100%
-
Keg Smash (W)
-
Keg Toss (Talent)
- Moved from Level 16 to Level 7
- Range bonus reduced from 200% to 125%
-
Keg Toss (Talent)
-
Breath of Fire (E)
- Combustion (Talent) removed
-
Deep Breath (Talent)
- Increases for Breath of Fire's range and arc changed from 20% to 30%
-
Ring of Fire (Talent)
- Damage scaling increased from 2 to 2.5
-
Storm, Earth, Fire (R)
-
Elemental Conduit (Talent)
- Spirit timed life decreased from 5 to 4 seconds
- Spirit generation cooldown decreased from 9 to 4 seconds
-
Elemental Conduit (Talent)
Bug Fixes
- Spirits created by Chen's Storm, Earth, Fire Heroic Ability can no longer capture the Dragon Knight on Dragon Shire.
- Visual effects for Chen's Brewmaster's Balance Talent will no longer persist after Chen is killed.
- Chen's ready sound can no longer be heard by all players during Hero Selection.
Updates
-
Basic Attack
- Scaling damage increased from 7 to 11
-
Shadow Charge (Q)
- The pushback distance on the target is now consistent, which should allow for more fluid combos with Overpower.
- Can now be used on Structures without potentially landing inside of them
-
Fire Stomp (W)
- Now orients according to cardinal directions with respect to the direction that Diablo is currently facing
- The number of fire waves created by Fire Stomp has been reduced from 10 to 8.
-
Overpower (E)
- Issuing additional commands after casting Overpower should now be much more responsive.
Bug Fixes
- Falstad's Flight cooldown is now properly reset after pressing the “Clear Cooldowns” button in Try Mode.
Bug Fixes
- Fixed a rare issue which could allow Gazlowe to use both Grav-O-Bomb 3,000 and Robo-Goblin in the same match.
Updates
- Executioner (Talent) removed
Bug Fixes
- Corrected some minor clipping in Illidan's Master Skin model.
Updates
- Executioner (Talent) removed
-
Ravage (Q)
-
Siphoning Impact (Talent)
- Heal amount increased from 5% to 10% of maximum Health
-
Siphoning Impact (Talent)
-
Impaling Blades (W)
- Starting damage decreased from 125 to 110
- Scaling damage increased from 20 to 22
-
Primal Grasp (E)
-
Psionic Pulse (Talent)
- Base damage tick increased from 3 to 6
- Scaling damage tick increased from .65 to 1.2
-
Psionic Pulse (Talent)
Bug Fixes
- Kerrigan's Ultralisk can now properly walk through uncollected Doubloons on Blackheart's Bay.
Updates
-
Stormbolt (Q)
-
Sledgehammer (Talent)
- 400% damage bonus now also affects Mercenaries
-
Sledgehammer (Talent)
-
Haymaker (R)
- Casting time slightly reduced
Bug Fixes
- Muradin's Haymaker now deals the appropriate amount of damage to Grave Golems and player-controlled Garden Terrors.
Updates
- Murky will now lose Kill Streak flames any time he is killed, even if an Egg has been placed prior to death.
- Gathering Power (Talent) removed
-
Spawn Egg (Trait)
- Egg placement cooldown reduced from 45 to 20 seconds
- The amount of time Murky is revealed after his Egg is killed has been increased from 10 to 15 seconds.
- Spawn Egg's placement cooldown after Murky's Egg is destroyed has been decreased from 20 to 15 seconds.
-
Pufferfish (W)
- Slimy Pufferfish (Talent) moved from Level 7 to Level 16
- Compressed Air (Talent) moved from Level 13 to Level 7
- Wrath of Cod (Talent) moved from Level 16 to Level 13
-
Safety Bubble (E)
-
Rejuvenation Bubble (Talent)
- Now restores 50% Health, rather than all Health
-
Rejuvenation Bubble (Talent)
Bug Fixes
- Internal text will no longer display when Azmodan's Demons kill Murky's Egg.
- Lighting issues will no longer occur when Murky is revived at an Egg placed in the Haunted Mines.
Bug Fixes
- Nova's Holo Decoy will no longer pick up Doubloons on Blackheart's Bay if Nova is killed before the Decoy expires.
- Nova's Holo Decoy now appropriately displays any Doubloons it collects on Blackheart's Bay.
Updates
- Raynor has received a significant Talent update.
- Searing Attacks (Talent) removed
- Mercenary Lord (Talent) added at Level 7
-
New Talent (Level 1): Raynor's "Recruitment"
- This is an improved version of the Bribe Talent that requires only 15 stacks to bribe a Mercenary instead of 20.
-
New Talent (Level 16): Relentless Leader
- Raynor gains 50% Crowd Control reduction.
- Additionally, once every 5 seconds, Raynor will knock back nearby enemies if he becomes stunned.
-
New Talent (Level 20): A Card to Play
- Raynor's Heroic Ability cooldown is reduced by 10 seconds whenever any Hero (ally or enemy) is killed.
- Lead From the Front (Trait) removed
-
Advanced Optics (Talent)
has been converted into Raynor's new Trait.
- Now also increases Raynor's vision by 10%
-
New Talent (Level 13): Puttin' On a Clinic
- Reduces Ability cooldowns by 1.5 seconds whenever an enemy that was recently damaged by Raynor is destroyed
-
Basic Attack
- Damage reduced from 40 (+12 per level) to 35 (+11 per level)
-
Penetrating Round (Q)
-
New Talent (Level 4): Confident Aim
- Penetrating Round's cooldown is reduced by 4 seconds upon striking an enemy Hero.
-
New Talent (Level 7): Hamstring Shot
- Upon impact, Penetrating Round slows enemies by 20% for 3 seconds.
-
New Talent (Level 13): Double Barreled
- Penetrating Round becomes charge-based, with a maximum of 2 charges.
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New Talent (Level 4): Confident Aim
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Inspire (W)
- Attack damage bonus removed
-
Attack Speed bonus increased from 15% to 25%
- Nearby allies still benefit from 50% of this bonus.
- No longer visually scales up Minions and Mercenaries
-
New Talent (Level 13): Steel Resolve
- Increases Inspire's duration by 50% and causes Adrenaline Rush to automatically apply Inspire
-
Adrenaline Rush (E)
-
Activated Rush (Talent) moved from Level 13 to Level 4
- Now dismounts Raynor upon Activation
- No longer requires activation in order to reduce the cooldown for Adrenaline Rush
- Cooldown reduction lowered from 15 to 10 seconds
-
Activated Rush (Talent) moved from Level 13 to Level 4
-
Hyperion (R)
- Battle Hyperion (Talent) removed
- Now starts with the Yamato Cannon effect that was previously granted by the Battle Hyperion Talent
-
New Talent (Level 20): Scorched Earth
- An additional set of lasers continually blast the ground, dealing area-of-effect damage.
-
Raynor's Raiders (R)
- This Heroic Ability now requires a target before it can be cast.
- Raynor's Banshees can now be re-targeted by pressing R and clicking an enemy, or issued Move commands by pressing R and clicking the terrain.
- If their target dies, the Banshees will attempt to acquire a new target nearby, preferring heroes.
- If Raynor dies, the Banshees will travel to the nearest lane to help push.
-
New Talent (Level 20): Dusk Wings
- Banshees remain cloaked while firing, and fire 50% more frequently.
Updates
-
Earthbind Totem (E)
-
Earthgrasp Totem (Talent)
- No longer roots the target for 1 second, and instead applies a 90% slow for 1 second
-
Earthgrasp Totem (Talent)
Bug Fixes
- Great-father Winter Rehgar's appearance while in Ghost Wolf form will now appropriately match his selected Skin Variation.
Updates
-
Spider Mines (Q)
-
Bullhead Mines (Talent)
- Enemies are now knocked back slightly farther, but only the center of the three Spider Mines will knock the target back.
-
Bullhead Mines (Talent)
Bug Fixes
- A Sgt. Hammer in Siege Mode now properly becomes mobile while under the effects of Brightwing's Polymorph, and will no longer be in Siege Mode when Polymorph expires.
- Visual explosion effects from Sgt. Hammer's Basic Attacks while in Siege Mode now appear at the appropriate location when attacking flying enemies.
Updates
- The color of Sonya's Fury resource bar has been changed to orange.
-
Ferocious Healing (Activated Talent)
- Fury cost upon activation increased from 10 to 20
-
Basic Attack
- Damage increased from 38 (+7 per level) to 40 (+8 per level)
-
Fury (Trait)
- Fury generated per Basic Attack increased from 4 to 6
- Fury generated upon taking damage increased from 1 to 2
-
Shot of Fury (Talent)
- Fury generated upon activation increased from 25 to 50
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Ancient Spear (Q)
- Fury generation increased from 20 to 40
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Seismic Slam (W)
- Fury cost increased from 15 to 25
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Furious Blow (Talent)
- Damage bonus increased from 30% to 40%
- Increase to Seismic Slam's Fury cost changed from 5 to 10
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Whirlwind (E)
- Fury cost increased from 30 to 50
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Wrath of the Berserker (R)
- Cooldown increased from 30 to 45 seconds
- Damage bonus increased from 30% to 40%
- Duration increased from 10 to 15 seconds
- Fury required to extend Wrath of the Berserker's duration increased from 4 to 10 Fury
Updates
-
Hook (Q)
- Cooldown increased from 14 to 16 seconds
-
Gorge (R)
- Damage reduced from 200 (+50 per level) to 100 (+25 per level)
Bug Fixes
- Heroes will no longer be teleported back to Stitches if they are Gorged when Stitches comes under the effects of Anub'arak's Web Blast.
Bug Fixes
- Tassadar no longer exhibits an animation pop when sitting idle on the Battle Beast Mount.
- Grave Golems will now properly ignore Tassadar's Force Wall.
- Fixed an issue in which Tassadar could gain additional range on Psionic Storm when selecting the talent Second Strike.
- Tassadar will no longer display a targeting reticule during Dimensional Shift if he was being actively targeted before casting the Ability.
Releases
The Lost Vikings, Triple Trouble, has been added to the Nexus and is now available for play! Read on for a brief overview of their Abilities.
General
- The Lost Vikings are three Heroes in one!
- Olaf has lots of Health, regenerates Health quickly, and charges to slow enemies
- Baleog deals splash damage to enemies behind his attack target
- Erik moves faster than the other Vikings and has a longer attack range
- Each Viking can move, attack, and be killed separately. They will also
receive individual respawn timers on death.
- Use the activated Talent hotkeys “1”, “2”, and “3” to select and control the Vikings individually, or press the “4” key to guide them as a group.
Mount
- Go go go!
(Z)
- The Vikings gain increased Movement Speed for a few seconds.
Trait
- Fast Restart
- Death time is reduced for The Lost Vikings.
Basic Abilities
- The Lost Vikings' Basic Abilities must be unlocked through Talent Selection.
- Spin to Win! (Q)
- Deals damage around each Viking.
- Can be unlocked at Level 4 by learning the Spin to Win! Talent
- Jump! (W)
- All Vikings become temporarily Invulnerable.
- Can be unlocked at Level 7 by learning the Jump! Talent
- Norse Force! (E)
- All Vikings temporarily gain a Shield.
- Can be unlocked at Level 16 by learning the Norse Force! Talent
Heroic Abilities
- Play Again! (R)
- All Vikings are revived and teleported to the summoning Viking.
- Longboat Raid! (R)
- Summon a Longboat and go on a Viking Raid!
Updates
- Battle Momentum (Talent) removed
-
Frostwolf Resilience (Trait)
- Heal amount changed from 49 (+36 per level) to 60 (+23 per level)
-
Chain Lightning (Q)
- Primary target scaling damage reduced from 17 per level to 15 per level
Bug Fixes
- Fixed a rare issue in which Earthquake could still be cast, and then receive a reduced cooldown, if Thrall was stunned while channeling the Ability.
- Thrall's Chain Lightning will no longer bounce to, or reveal, Cloaked units.
Updates
-
Minigun (Trait)
-
Rapid Fire (Talent) has been reworked
- Now allows Minigun's Attack Speed bonus to stack up to two additional times
-
Rapid Fire (Talent) has been reworked
-
Commandeer Odin (R)
-
The functionality of Commandeer Odin has been changed significantly.
- The Odin's Health total will now be set to Tychus' current Health at the time that Commandeer Odin is cast.
- Tychus will now die if the Odin is destroyed while he is piloting it.
- The Odin no longer has 50% Crowd Control reduction.
- Tychus can now use Activated Talents while piloting the Odin.
-
Basic Attack
- Range increased by approximately 30%
-
Attack Speed increased by 9%
- Basic Attack damage decreased from 70 (+20 per level) to 63 (+18 per level)
-
Annihilate (Q)
- Scaling damage increased from 13 to 18 per level
-
Ragnarok Missiles (W)
- This Ability's functionality has changed.
- Target a point to damage and slow enemies in an area.
-
New Ability: Thrusters (E)
- Dash in target direction
-
Big Red Button (Talent)
- This Talent no longer grants Nuclear Blast (E) as a separate Ability.
- Instead, Ragnarok Missiles now also launches a Nuclear Missile at the target location in addition to its other effects.
-
The functionality of Commandeer Odin has been changed significantly.
Updates
- Cast Aside (Talent) removed
-
Righteousness (W)
-
Angelic Absorption (Talent)
- Moved from Level 4 to Level 13
- Healing increased from 10 (+2 per level) to 20 (+4 per level) each second for 3 seconds
-
Angelic Absorption (Talent)
-
Smite (E)
-
Purge Evil (Talent)
- Damage bonus decreased from 30% to 25%
-
Purge Evil (Talent)
Updates
-
Holy Radiance (W)
-
Gathering Radiance (Talent)
- No longer increases healing done, and instead increases damage dealt by 10% for each enemy hit up to a maximum of 100%.
-
Gathering Radiance (Talent)
Updates
- Executioner (Talent) removed
- Bolt of the Storm (Talent) removed
- Rewind (Talent) added at Level 20
- Rending Cleave (Talent) moved from Level 7 to Level 16
- Void Slash (Talent) moved from Level 16 to Level 7
-
Void Prison (R)
- Now pauses Capture Points (Mercenary Camps, Watch Towers, Dragon Shrines). While paused, these points cannot be captured.
Bug Fixes
- Grave Golems, Mercenaries, and Minions will no longer completely ignore Structures affected by Zeratul's Void Prison.