General
For general changes and/or gameplay updates, check out the official Patch Notes.
Heroes
Updates
Abilities
-
Fortifying Brew (Trait)
- Brew per second reduced from 40 to 30
- Chen will now instantly gain 25 Brew upon activation
Talents
-
Level 1
-
Elusive Brawler (Active)
- Cooldown increased from 20 to 25 seconds
- Cooldown reduction from Basic Attacks reduced from 3 to 2 seconds
-
Elusive Brawler (Active)
Bug Fixes
- Casting Shadow Charge on Sgt. Hammer while she is in Siege Mode will no longer cause Diablo to pass through her.
Updates
Stats
- Health reduced from 1600 to 1550
- Health Regen reduced from 3.3 to 3.2
Abilities
-
Shuriken (Q)
- Mana cost increased from 15 to 20
-
Dragonblade (R)
- Cooldown increased from 80 to 100 seconds
- Mana cost increased from 50 to 75
Talents
-
Level 7
-
Dodge (Passive)
- Charges reduced from 3 to 1
- Cooldown reduced from 12 to 8 seconds
-
Dodge (Passive)
Updates
-
Abilities
-
Cursed Bullet (R)
- Damage reduced from 40 to 35% of enemy Heroes' current Health
-
Cursed Bullet (R)
Bug Fixes
- The Moonburn Talent will no longer cause Moonfire to deal bonus damage to Mercenaries and Monsters prior to reaching 25% bonus damage against Minions.
- Casting Astral Communion now properly consumes 100 Mana.
Updates
Stats
- Health increased from 2633 to 2765
- Health regen increased from 5.5 to 5.8
Bug Fixes
- Fixed an issue that could prevent Voodoo Ritual from gaining stacks after scoring the killing blow on a Minion.
Updates
Talents
-
Level 1
-
Flare (Active)
- Cooldown reduced from 25 to 20 seconds
-
Flare (Active)
Updates
Abilities
-
Vile Gas (Trait)
- Damage reduced from 18 to 17
Talents
-
Level 1
-
Heavy Slam (W)
- Bonus damage reduced from 50 to 40%
-
Heavy Slam (W)
Updates
Abilities
-
Healing Pathogen (Q)
- Mana cost increased from 30 to 40
-
Flailing Swipe (R)
- Pushback distance increased by 50%
Talents
-
Level 1
-
Spine Launcher (Passive)
- Slow duration increased from 1 to 1.5 seconds (now matches his attack speed)
-
Fetid Touch (W)
- Quest requirements reduced from 20 and 40 Heroes hit to 15 and 30
-
Growing Infestation (E)
-
Added functionality:
- Now increases the Cooldown of Lurking Arm by 4 seconds
-
Added functionality:
-
Spine Launcher (Passive)
-
Level 4
-
One Good Spread… (Q)
- Spreading requirement reduced from 4 to 3 Heroes
- Mana refund increased from 30 to 40
-
Vigorous Reuptake (D)
- Healing bonus reduced from 50 to 40%
-
One Good Spread… (Q)
-
Level 16
-
Pox Populi (D)
-
Adjusted functionality:
- Detonating Bio-Kill Switch no longer refreshes heal duration, but instead sets the duration to 3 seconds
-
Adjusted functionality:
-
Pox Populi (D)
-
Level 20
-
Controlled Chaos (R)
- Cooldown between casts reduced from 3 to 1 second
- Cooldown for each charge reduced from 40 to 30 seconds
-
Push Comes to Shove (R)
- Duration requirement reduced from 1.5 to 1.25 seconds
-
Controlled Chaos (R)
Bug Fixes
- Fixed a typo in the tooltip for Fetid Touch.
- Stop, Hold Fire, Taunt, and Dance commands can no longer be issued while casting or channeling Lurking Arm.
- Fixed an issue that could cause FPS to drop to 30 when targeting Lurking Arm.
- Massive Shove will no longer be cancelled when used on Sgt. Hammer while she is in Siege Mode.
Updates
Talents
-
Level 4
-
Fully Loaded (D)
- Cooldown reduction increased from 33% (4 seconds) to ~41% (5 seconds)
-
Fully Loaded (D)
Bug Fixes
- After learning Huntress' Fury, Basic Attacks against targets with Hunter's Mark will now correctly splash to nearby enemy Mercenaries.
- Fixed an issue causing Sentinel to benefit from increased width prior to learning the Ranger Talent.
Updates
-
Abilities
-
Holy Light (Q)
- Healing reduced from 380 to 360
- Self-healing reduced from 190 to 180
-
Holy Radiance (W)
- Mana cost increased from 60 to 70
-
Holy Light (Q)
Updates
Abilities
-
Raise Skeleton (Trait)
- Health reduced from 300 to 270
-
Cursed Strikes (W)
- Cooldown increased from 15 to 16 seconds
Talents
-
Level 1
-
Backlash (Trait)
- Damage reduced from 15 to 12% of enemy Heroes' maximum Health
-
Backlash (Trait)
-
Level 4
-
Grim Scythe (W)
- Cooldown reduction per attack increased from .5 to .75 seconds
- Maximum cooldown reduction increased from 10 to 12 seconds
-
Grim Scythe (W)